Neil Druckmann
👤 PersonAppearances Over Time
Podcast Appearances
He said it's in the air. See, listen. I knew it wasn't an event where we would have all been infected weeks ago. So I scrambled my other team and we locked the only door to B2 and we locked the only door to B1. And we did what Leon said.
He said it's in the air. See, listen. I knew it wasn't an event where we would have all been infected weeks ago. So I scrambled my other team and we locked the only door to B2 and we locked the only door to B1. And we did what Leon said.
The function of the spores in the game, why we had them in the game, is we wanted something to show that Ellie is immediately a mutant. Because when she gets bitten, you don't know... and how we showed in the show over and over again until the whole night has passed. Hours have passed and you see that the person hasn't turned because that's how long it takes some people to turn.
The function of the spores in the game, why we had them in the game, is we wanted something to show that Ellie is immediately a mutant. Because when she gets bitten, you don't know... and how we showed in the show over and over again until the whole night has passed. Hours have passed and you see that the person hasn't turned because that's how long it takes some people to turn.
It could take up to two days. So we needed another mechanic, a narrative mechanic, to show with evidence Ellie is breathing this stuff and nothing happens to her. So there's a scene coming later that's, you know, from the game that we needed, I guess I'll jump ahead with spoilers, we needed Nora to know immediately that Ellie is that girl. And that was the impetus to start the conversation.
It could take up to two days. So we needed another mechanic, a narrative mechanic, to show with evidence Ellie is breathing this stuff and nothing happens to her. So there's a scene coming later that's, you know, from the game that we needed, I guess I'll jump ahead with spoilers, we needed Nora to know immediately that Ellie is that girl. And that was the impetus to start the conversation.
Well, we really do need spores. How do we do them? How do we almost reinvent them in some way, even from the game? And there's a really cool mechanism there of how the air gets filled with spores that I love. It's one of those that I'm like, oh, goddammit, I wish we did that in the game.
Well, we really do need spores. How do we do them? How do we almost reinvent them in some way, even from the game? And there's a really cool mechanism there of how the air gets filled with spores that I love. It's one of those that I'm like, oh, goddammit, I wish we did that in the game.
I'll say one other thing, which is just like the, sometimes you get these happy accidents of like, we didn't do spores because, you know, a lot of different reasons that we talked about in the past, like not wanting to have our actors constantly in gas masks and, But now we have this season an escalation of the outbreak because of that. We see the stalkers. We see that they evolve.
I'll say one other thing, which is just like the, sometimes you get these happy accidents of like, we didn't do spores because, you know, a lot of different reasons that we talked about in the past, like not wanting to have our actors constantly in gas masks and, But now we have this season an escalation of the outbreak because of that. We see the stalkers. We see that they evolve.
And now there's this new threat. And it's like this thing is not static. It's constantly fighting back as people feel like are becoming complacent. And they feel like, oh, we could live under these conditions. It changes underneath them. In this instance, literally underneath them.
And now there's this new threat. And it's like this thing is not static. It's constantly fighting back as people feel like are becoming complacent. And they feel like, oh, we could live under these conditions. It changes underneath them. In this instance, literally underneath them.
Wait, before we move on, I have a question. I'm going to take over this from you, Troy. Go for it, buddy.
Wait, before we move on, I have a question. I'm going to take over this from you, Troy. Go for it, buddy.
We're off the rails. Craig, when you were writing that scene, were you channeling Chernobyl? Because I get a very Chernobyl vibe from it.
We're off the rails. Craig, when you were writing that scene, were you channeling Chernobyl? Because I get a very Chernobyl vibe from it.
A threat underneath, you have to go underground to like almost an invisible threat.
A threat underneath, you have to go underground to like almost an invisible threat.
Everywhere. That's it, Troy. You may continue. Thank you.
Everywhere. That's it, Troy. You may continue. Thank you.