Episode 5 - “Feel Her Love”

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HBO's The Last of Us Podcast 56 min 7 speakers 8 chapters transcribed
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Who are the hosts and guests on this podcast episode?

Troy Baker 0:26
Hello, everyone. Welcome back to the official podcast for the HBO original series, The Last of Us. I'm Troy Baker, and I'm joined once again by series showrunners Craig Mazin. Well, hello, Troy. And Neil Druckmann. Hi, Troy. Last week, I made a very bold claim, and I said that episode four of season two was my favorite episode.

Why is the episode 'Feel Her Love' considered a favorite?

Troy Baker 0:47
I then quickly followed up by saying, I have no doubt that I'm probably going to eat my words. If you could see us, you would see I have set before me a plate, a napkin, a fork, and a spoon, and I am prepared to eat this because This is my favorite episode, Feel Her Love. It was written by Craig and directed by Stephen Williams. And we're going to find out what these two guys think about it as well. But this is my fair warning to all listeners, as I do before every episode, watch the show. If you haven't seen this episode yet, you cannot complain and say spoilers because here's your warning. So... Stop the podcast now. Consider yourself warned. Go watch the show. Come back and join us as we dive into this week's episode, Feel Her Love. The episode starts in a hospital. And we see the woman who conspired with Jeffrey Wright's character in the previous episode walking through a crowd of WLF soldiers. She's played by Alana Ubach. And she is fierce.
Craig Mazin 2:01
Very small, but very fierce. So a little bit like Ben Oller's character from last week, the rookie who's went from a federal soldier to this WLF soldier character. we see that Hanrahan, that's the character's name, went from a citizen who was a revolutionary to a high-ranking officer in a militarized organization. And there is a mystery here. She clearly outranks all these guys, but it's not like they're backing away from her here when she shows up. They're sort of looking at her defiantly as if to say, yeah, we did the thing that you are upset about. There is a stairwell door that has been welded shut, not just by a little, by a lot. And they don't back away from her. They don't back down.
Craig Mazin 2:49
She turns around and she heads into a room to have a one-on-one conversation with someone else.
Neil Druckmann 2:57
He said it's in the air. See, listen. I knew it wasn't an event where we would have all been infected weeks ago. So I scrambled my other team and we locked the only door to B2 and we locked the only door to B1. And we did what Leon said.
Troy Baker 3:23
You have said for the last several episodes, it's coming.
Craig Mazin 3:28
It's coming.

How were spores made more menacing in the show?

Troy Baker 3:30
And alas, here we are. Talk to me about spores and how they're different from what we saw in the game and what we're seeing here.
Neil Druckmann 3:40
The function of the spores in the game, why we had them in the game, is we wanted something to show that Ellie is immediately a mutant. Because when she gets bitten, you don't know... and how we showed in the show over and over again until the whole night has passed. Hours have passed and you see that the person hasn't turned because that's how long it takes some people to turn. It could take up to two days. So we needed another mechanic, a narrative mechanic, to show with evidence Ellie is breathing this stuff and nothing happens to her. So there's a scene coming later that's, you know, from the game that we needed, I guess I'll jump ahead with spoilers, we needed Nora to know immediately that Ellie is that girl. And that was the impetus to start the conversation.
Neil Druckmann 4:22
Well, we really do need spores. How do we do them? How do we almost reinvent them in some way, even from the game? And there's a really cool mechanism there of how the air gets filled with spores that I love. It's one of those that I'm like, oh, goddammit, I wish we did that in the game. I'll say one other thing, which is just like the, sometimes you get these happy accidents of like, we didn't do spores because, you know, a lot of different reasons that we talked about in the past, like not wanting to have our actors constantly in gas masks and, But now we have this season an escalation of the outbreak because of that. We see the stalkers. We see that they evolve.

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