Neil Druckmann

speaker
170 appearances 5 recordings 1 series first heard Apr 2025 last heard May 2025

Neil Druckmann’s voice in public audio — every appearance, attributed to the second.

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He said it's in the air. See, listen. I knew it wasn't an event where we would have all been infected weeks ago. So I scrambled my other team and we locked the only door to B2 and we locked the only door to B1. And we did what Leon said.
The function of the spores in the game, why we had them in the game, is we wanted something to show that Ellie is immediately a mutant. Because when she gets bitten, you don't know... and how we showed in the show over and over again until the whole night has passed. Hours have passed and you see that the person hasn't turned because that's how long it takes some people to turn.
It could take up to two days. So we needed another mechanic, a narrative mechanic, to show with evidence Ellie is breathing this stuff and nothing happens to her. So there's a scene coming later that's, you know, from the game that we needed, I guess I'll jump ahead with spoilers, we needed Nora to know immediately that Ellie is that girl. And that was the impetus to start the conversation.
Well, we really do need spores. How do we do them? How do we almost reinvent them in some way, even from the game? And there's a really cool mechanism there of how the air gets filled with spores that I love. It's one of those that I'm like, oh, goddammit, I wish we did that in the game.
I'll say one other thing, which is just like the, sometimes you get these happy accidents of like, we didn't do spores because, you know, a lot of different reasons that we talked about in the past, like not wanting to have our actors constantly in gas masks and, But now we have this season an escalation of the outbreak because of that. We see the stalkers. We see that they evolve.
And now there's this new threat. And it's like this thing is not static. It's constantly fighting back as people feel like are becoming complacent. And they feel like, oh, we could live under these conditions. It changes underneath them. In this instance, literally underneath them.
Wait, before we move on, I have a question. I'm going to take over this from you, Troy. Go for it, buddy.
We're off the rails. Craig, when you were writing that scene, were you channeling Chernobyl? Because I get a very Chernobyl vibe from it.
A threat underneath, you have to go underground to like almost an invisible threat.
Everywhere. That's it, Troy. You may continue. Thank you.
Dude, I live for the interruptions.
What else did you consider?
By the way, the answer is usually, here's why it didn't work for us. Now let's interrogate it. Maybe it could work in this version, in this medium. Right. That's where we kind of just unearth things that, again, maybe we can make it work, but now we have a second chance at doing it.
I'm not sure that we ever have gotten that far down like that. Well, once we've gone pretty far, like let's say editing, we might say, hey, I have an idea of what could make it better. Right. I think so then it's more like kind of tweaking. And there's actually something in this episode that we had a lot of conversation about, which is the song Ellie plays.
And that was something that, you know, we changed pretty late in editing based on multiple conversations Craig and I had.
Yeah. Absolutely. That's the reason why we're here. There was a moment in time where I wanted to do web comics because that was a thing. My website was sickhabit.com because I just had this like, I felt like this compulsion to create was just a sickness that I just can't get rid of. I think every artist kind of feels that way. Anyways, years later, we needed a name for a band in the game.
I'm like, oh, I got something. Sick Habit. So now it made it into an HBO show. It's canon.
It speaks to this process, which is like you always have to be open to a new, better idea. Always. Until it's taken away from you, you have to keep being open. Can I iterate it? Can I plus it? And that's what we do just over and over again until it's done, is we just keep plussing it and plussing it and plussing it.
I will say it's another one of those instances that was scary how close it was to the game, walking onto that set.
Even looking at the carpet and it would match the game.
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