Neil Druckmann
👤 SpeakerAppearances Over Time
Podcast Appearances
There's a new danger. We were introduced in episode one and two to a new group of people that ultimately would bring about the destruction of Joel. And now there's a new group that we see lurking somewhere. They have scars on their faces. They carry hammers. They communicate with whistles. They are running from, as we see, the wolves.
There's a new danger. We were introduced in episode one and two to a new group of people that ultimately would bring about the destruction of Joel. And now there's a new group that we see lurking somewhere. They have scars on their faces. They carry hammers. They communicate with whistles. They are running from, as we see, the wolves.
Well, especially when we find them later in the episode, and we see the aftermath of these wolves... And what they did, and so much so that it causes a very interesting reaction to Dina. She throws up. She says, it must have been the smell.
Well, especially when we find them later in the episode, and we see the aftermath of these wolves... And what they did, and so much so that it causes a very interesting reaction to Dina. She throws up. She says, it must have been the smell.
That's how we end this episode, actually, is seeing our first kind of look at Seattle in full force with the wolves on parade, tank and all, which is where we will pick up next week's episode. This has been the official podcast for the HBO original series, The Last of Us. Our senior producer is Emmanuel Hapsis, our producer is Elliot Adler, and Darby Maloney is the editor.
That's how we end this episode, actually, is seeing our first kind of look at Seattle in full force with the wolves on parade, tank and all, which is where we will pick up next week's episode. This has been the official podcast for the HBO original series, The Last of Us. Our senior producer is Emmanuel Hapsis, our producer is Elliot Adler, and Darby Maloney is the editor.
This episode was mixed by Raj Makhija. Our executive producers are Gabrielle Lewis and Barry Finkel. Special thanks to Becky Rowe, Alison Cohen, Aaron Kelly, and Kenya Reyes from the Max podcast team. Production music is courtesy of HBO, and you can watch episodes of The Last of Us on Max. Make sure to join us next week when we talk through Season 2, Episode 4. And until then, endure and survive.
This episode was mixed by Raj Makhija. Our executive producers are Gabrielle Lewis and Barry Finkel. Special thanks to Becky Rowe, Alison Cohen, Aaron Kelly, and Kenya Reyes from the Max podcast team. Production music is courtesy of HBO, and you can watch episodes of The Last of Us on Max. Make sure to join us next week when we talk through Season 2, Episode 4. And until then, endure and survive.
Although some people doubted it.
Although some people doubted it.
We did see some people say, oh, Pedro's too popular. HBO will not let them.
We did see some people say, oh, Pedro's too popular. HBO will not let them.
The whole thing is so surreal. I don't even know how to quite get into it. You know, there's something worth noting that when we made game one, we didn't know there was going to be a game two. So there was a long search to even find that storyline.
The whole thing is so surreal. I don't even know how to quite get into it. You know, there's something worth noting that when we made game one, we didn't know there was going to be a game two. So there was a long search to even find that storyline.
How do you continue the story about love when, you know, if you just kind of examine season one or game one, it's like we go kind of like to the end of like the kind of sacrifices people would make for love. But it felt like there's somewhere further to still go. which is the idea of justice.
How do you continue the story about love when, you know, if you just kind of examine season one or game one, it's like we go kind of like to the end of like the kind of sacrifices people would make for love. But it felt like there's somewhere further to still go. which is the idea of justice.
There's something I really enjoy of working with Craig and working with everybody else on this show and just seeing how they've interpreted the game. I loved making that game so much, even though it's dark subject matter and you have to hurt characters you really love, but that's sometimes my favorite thing as a writer is to be cruel to characters. Well, the world is cruel. Yeah.
There's something I really enjoy of working with Craig and working with everybody else on this show and just seeing how they've interpreted the game. I loved making that game so much, even though it's dark subject matter and you have to hurt characters you really love, but that's sometimes my favorite thing as a writer is to be cruel to characters. Well, the world is cruel. Yeah.
But it's also you get to see who they are and who are the people around them based on these things that happened. It wasn't chasing some shock value. It's what the story needed. But I just really enjoyed doing this deeper dive. And one of the things that we couldn't do in the game, and it was... one of our earliest conversations of how we're gonna achieve this moment.
But it's also you get to see who they are and who are the people around them based on these things that happened. It wasn't chasing some shock value. It's what the story needed. But I just really enjoyed doing this deeper dive. And one of the things that we couldn't do in the game, and it was... one of our earliest conversations of how we're gonna achieve this moment.