Paul (host)
speaker
860 appearances
2 recordings
1 series
first heard Jul 2021
last heard 31 Jul
Paul (host)’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.
Appearances
And when we start to talk about some of the maps and some of the humor in the game, all those things really feed into it.
I think that those are some pretty good comps, other than the fact it's just first person as opposed to Left 4 Dead or Vermintide.
Well, I guess Vermintide's first.
Yeah.
To me, even though this might sound a little bit odd, it reminded me a lot of Payday.
So it's where it's more of like an arcade shooter.
This game is not like a very realistic shooter where you're going to get shot 7,000 times every mission.
It's just the nature of the game.
You are killing them by the hundreds.
The ragdoll physics of the Zed body parts are flying everywhere.
It's kind of campy in that regard.
But you are basically just playing these levels that last anywhere from maybe...
10 minutes if you do a four-wave scenario all the way up to maybe 20, 25 minutes for a seven-wave scenario.
And you're basically just repeating these while swapping out gear, swapping out classes, and it keeps the game pretty replayable and fun because there's a lot of stuff that you can swap around as you play.
So let's talk a little bit about those classes that you can play.
And Killing Floor calls them perks.
There's actually 10 of them.
Yeah.
Yeah, perk you think like attribute, right?
Like a characteristic of your character.
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