Paul (host)
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860 appearances
2 recordings
1 series
first heard Jul 2021
last heard 31 Jul
Paul (host)’s voice in public audio — every appearance, attributed to the second.
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Video Gamers Podcast · [Deep Dive] Lethal Company [REMASTERED] - Video Games Podcast · 31 Jul 2026
podcast
If you just have the basic flashlight, you're kind of just like clicking it on to take a look and then you immediately click it off, walk forward 10 feet, click it again.
So you're kind of playing that kind of game because you have to be careful with resource management
Because, honestly, being able to see, I would say, is the most important part of Lethal Company.
And it's very easy to find yourself stuck and abandoned and in the dark.
We've all been in situations like that.
We don't always order flashlights for everyone.
We've been on runs where we just order two flashlights.
But if those people happen to die and you can't pick up their flashlight, it is incredibly hard to try to work your way out of these facilities, as we have discovered on more than one occasion.
Come to me.
I would go as far as to say proximity chat is the secret sauce of what makes this game special.
So we're going to go ahead and take a short break and then we'll come back and talk about some of our favorite examples of how this proximity chat works.
Okay, we are back.
So we've talked about this a little bit, but maybe just to flesh it out in a little bit more detail.
When you are in this game, I would say the proximity chat is relatively close.
You gotta be within about 40 feet of other players in order to hear them.
As they get further away, their voice very quickly starts to dim to when you can no longer hear them.
And then also, if a character does die, whether you are attacked by a monster or if you fall off a cliff or whatever happens to be the case,
suddenly you are immediately placed into the death chat.
So you can hear all the live people talk.
You can spectate them.
Showing 101–120 of 860 · page 6 of 43
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