Pim de Witte
speaker
720 appearances
1 recordings
1 series
first heard Dec 2025
last heard 6 Dec
Pim de Witte’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Dec 2025 with 1.
Appearances
It's been a good week.
And yes, I think a lot of the approaches in Gaia 2 were heavily inspired by Diamond.
And then Vin Sa, who was one of the authors of Diamond, also already was at Wave by the time that I emailed them.
Anthony also realized what this was and realized that you could scale world models to a much larger scale and decided just to make the leap as well.
So I think everybody that sees the dataset makes a leap.
But it takes a while to wrap your head around it because it's like, oh, it's video games, right?
Intuitively, it doesn't make sense.
And then when you actually understand and you see how we've been able to transfer it to physical world video and things like that, then it makes sense.
And then everybody tends to jump at that.
lived in San Francisco, maybe I would.
Yeah.
I'll talk about Sima 2.
The steerability of Sima 2 was, to me, the most impressive part because lighting up the action sequences and the text conditioning is quite hard to do, right?
And the fact that they were... Like, it's also quite interesting that it means that they can sort of use Gemini as part of the flywheel.
right?
Where you can sort of scale this orchestrator as like an independent, almost like a puppet master, if you will.
And then like in theory, Gemini could orchestrate many instances of SEMA, right?
That to me is the most interesting part is where I tend to agree with this where like,
I think our models will initially be used as like, like you'll have like an orchestrator VLM of sorts that's kind of like managing instances and instructing them.
And I think for SEMA showing that you can do this was fascinating.
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