Pim de Witte

speaker
720 appearances 1 recordings 1 series first heard Dec 2025 last heard 6 Dec

Pim de Witte’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Dec OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Dec 2025 with 1.

Appearances

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So the fact that it's running the entire sequence
output right through the transformer and then in order to predict the next token which doesn't like the environment in the real world is continuous right it's always it's always changing and lms kind of just forget about that right i think a lot of the the the argument isn't my first right so i think the the fact the fact that like text doesn't necessarily generalize well to a sufficient portal um context and then the other aggressive nature of the prediction and using text for that right so i think those are those are the two main arguments um i think
I think text prediction is just one of the actions that is going to come out of these policies and world models.
I think speech and text generation will just be one of the actions that can be a part of that.
I think that there will just be labs coming at this problem from both sides.
Um, and everyone ends up in roughly the same place and the same place will be whatever people think is cool.
Uh, right.
Like whatever the consumer
Yeah.
And so I don't think there's like a clear answer.
I think it's really interesting to come, to come at it from the world modeling side, but it's also because we have to.
Because text is largely commoditized.
We can import all the
Yeah, yeah, we can import a lot of that research,
Yeah, so we're already working with some of the largest game developers in the world.
We're also working with game engines directly.
And so really what we're doing at the moment is replacing essentially the player controller inside of a game engine.
So anything that you're currently, maybe like behavior trees or things that you're deterministically coding, we hope to replace with a single API, which is just...
You stream us frames, and we predict actions.
And that can be inside an engine, or it can be eventually even inside the real world.
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