Pim de Witte
speaker
720 appearances
1 recordings
1 series
first heard Dec 2025
last heard 6 Dec
Pim de Witte’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Dec 2025 with 1.
Appearances
Um, so, um, we're a bottle based entertainment and things like that.
Well, it's not like a focus for us right now.
I think we'll be like on the consumer side, we have the ability to move very, very quickly here.
Um, and, and get it integrated in a way that I don't, I don't think anyone else can.
Yeah.
vibes.
Yeah, I think for us, the games being so human-centric is a really big part of what makes it special.
I actually just don't think that would work.
One thing that we are really excited about, though, I'll give you one sneak peek of what we're thinking about, is what if you could literally replay any of the clips that you have inside a world model or your friends can play them?
Like, I showed you a model that already took part of your clip as a context.
also how we go from imitation learning to RL, right?
Because it's part of our research roadmap anyways, to make every single clip on that all playable.
So, yeah, who is to say that that doesn't apply to just the actual clips that you take?
Can you say more about the RL potential?
We describe metal as the episodic memory of humanity in simulation.
So when you take a clip, really the way to think about it is you get the highlight of what is maybe three hours of playtime, right?
You maybe get like two to three minutes of the things that were the most out of distribution, right?
It is genuinely your episodic memory.
of that playtime and simulation the things that you most want to remember and share we want to be able to load uh and this is the work that anthony who is doing the reason why we built world models is every crash that you run into in your truck simulator or american truck simulator or a driving game we want to be able right and again these are ground truth labels so we know precisely the actions that lead up to the negative events
They're also title labeled.
Showing 661–680 of 720 · page 34 of 36
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