Pim de Witte

speaker
720 appearances 1 recordings 1 series first heard Dec 2025 last heard 6 Dec

Pim de Witte’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Dec OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Dec 2025 with 1.

Appearances

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The third person I think will be very, very helpful if you're, for instance, trying to control multiple objects in an environment later on.
Right now, I think having fully in perception first person is quite helpful.
This one's also, this is the policy itself.
What do you mean this is the policy?
The agent.
Yeah, same constraints that I just told you about.
Yeah.
Like this, where it hides, that to me was just incredible.
Just from knowing, being able to predict.
The appearance is also high
Exactly.
And right while it was reloading, yeah.
Okay, so that's the policy, and this is a completely general recipe, meaning we can scale this to any environment.
Yeah, yeah, sounds good.
Okay, so what I'm about to show you are the world models.
There's a few really, really interesting parts about our world models.
So the first is we actually made the decision to transfer... Sorry, we made the decision to...
pre-trained world models from scratch, but also we've actually been able to fine tune open source video models to get a better sense of physical transfer.
And so one of the things that you'll notice here is like our world models have mouse sensitivity, which is something that like gamers absolutely want, right?
So you can have these like very rapid movements, which you couldn't do in any other world model.
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