Pim de Witte
speaker
720 appearances
1 recordings
1 series
first heard Dec 2025
last heard 6 Dec
Pim de Witte’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Dec 2025 with 1.
Appearances
It peaks a corner.
That's what we mean by like the spatial and polar reasoning aspect is humans actually, they sort of simulate the optical dynamics of their eyes and how to actually spatial reasoning.
with, for instance, YouTube data, right?
You have to first solve for pose estimation.
Then once you have pose estimation, maybe you do something like inverse dynamics, right?
Where you basically are able to, like, somehow label some of the options that you're seeing.
And then you still have to account for optical dynamics of, like, where are your eyes actually looking before the decision?
Because, like, there's just three levels of information loss.
When you're playing video games, you're actually simulating the optical dynamics with your hand, right?
And I think that, like, that's why I think why games are a better representation of switch support reasoning initially than, um...
than YouTube videos, for instance.
I think...
So I grew up with Tourette's.
I spent most of my time as a teenager coding and playing video games.
So in that sense, it doesn't feel that much different.
But I think for CS, I started the largest private server on RuneScape, worked at Dr. Subwardish for three years for Cinebola, and then on like satellite-based map generation for Zest response.
which was already very AI-related adjacent.
I built some models back then and then started Metal, which became one of the largest social networks in video games.
I've always been kind of AI-adjacent.
I'm a self-taught engineer.
Showing 161–180 of 720 · page 9 of 36
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