PJ Coffey
š¤ SpeakerAppearances Over Time
Podcast Appearances
It's like, yeah, it's just price gouging at that point.
You know, taking advantage.
Yeah, well, you're more and more knowledgeable people in the industry, I would say, at this point.
So, yeah.
I thought we'd have rather more news this week, but apparently not.
So, I did a backstory generator.
So, to be clear, this is not something where you roll randomly and you get, like, a backstory happen.
What this is, is it's a series of guided prompts, which has two aims.
One, it's to help your players...
go through their character that they have created in pretty much a system i did originally create it for level up advanced fifth edition but you know the life path system has a certain universal applicability um so it's going through and asking all those sort of questions and then where i think it adds value is it also asks for consent
from the player as to what you the gm can do to the character in a sort of like a level based way so like yeah obviously consent can be withdrawn at any time that's something you should always remember but i think it's quite important to have this option because i come from the era where we had issues like um if you created a character with a family then the gm would
peel them off to quote motivate you so as a result people created frictionless spheroids of characters like loners with no family who are always orphans because if you created parents then that was just an invitation for them to be horribly butchered by the big bad evil guy
Whereas quite recently I created a character like a dwarven fighter and they had a lovely scene where they went to go home, talk to their mum and just have one of those weekends where you go home, see your parents and chill out a bit.
And it was all very, very nice and touching.
So yeah, it's got that.
Probably the most useful things in it are drawing out the distinctions between oaths, vows, and pacts.
And also, as a bit of fun, you can do stuff like rumors or dark secrets, things that people believe about your character that aren't true, but they believe they are.
and things that are true about your character, but that you'd rather keep secret.
And then you can, if enough people in your group cooperate, you can then use that to sort of siege rumors and background, siege rumors and backstory between the various players.
And then when you're doing some sort of interlude scene, like you're having a short rest, say, or a long rest, you know, the sort of thing where you'd like sitting down, having a breather, cup of coffee, or that equivalent, gathered around the fictional water cooler,