Roger McCorney
π€ SpeakerAppearances Over Time
Podcast Appearances
Outside of that, some people have played Fable, some people haven't.
Fable is also a huge swing with a team that didn't really make games like this.
They're making racing games and now they have a second team that has a lot of time, a lot of money behind it.
If Fable does really, really well,
Then I can see them being like, okay, that's the model right here.
We take all the studios we have, we pair them up with IPs that we have that are beloved, and we either double up or that is the focus here on IPs, and we just bring them back and we make them a new fresh paint of coat.
Bear, what's this you're highlighting?
Coat of paint.
I think the sad thing is like, not the sad thing, but the truth of the matter of where we're at with hardware and where we're at with Xbox is, again, people aren't going to come back to, as Phil Spencer said, I think in an interview with us, is this was the worst generation of the Xbox One generation for them to lose.
Everybody is they have their their their games on their platforms.
They're not leaving.
They are stuck.
They are not going to go over to Xbox and lose all the PlayStation games.
Right.
What you need to make is compelling hardware.
You need to make interesting hardware like almost a Steam machine.
You need to make it something that people want to have, that they look at that and say, man, that fills a gap.
That is interesting.
That is pushing something forward.
I don't know what that is.