Roger McCorney

speaker
625 appearances 3 recordings 1 series first heard Feb 2026 last heard 11 Aug

Roger McCorney’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
1 · Aug OctJan 26AprJulnow

Recordings per month over the last 12 months — 3 in all, peaking in Aug 2026 with 1.

Appearances

newest first · ▶ plays the moment
Other than Control Resident, Remedy continues its lengthy development work on the Max Payne 1 and 2 remakes, which are still listed as in production. The company also has an unannounced, quote, new project, which it says has now reached production readiness without providing further detail. Is the early work on Alan Wake 3 or another Control game? We'll have to wait. Let's see what coffee I got. Are they just the same?
Thank you. Thank you, Kevin. Kevin. Thank you, Kevin. The GOAT. I think that's just an extra one I got. Whoever comes first. We'll have to wait and see, though. Remedy certainly doesn't sound like it's giving up on Alan just yet. Quote, we have two established own franchises, Control and Alan Wake, which are linked through the Remedy Connected universe. Go to Sean. Concluded. Looking forward.
see you remedy will self-publish upcoming games in which remedy owns the ip growing and expanding the two franchises will be key for our future in addition we work with partner franchise max pain originally created by remedy a lot there i know you are also a massive rcu remedy fan how does this look for you
I am a little nervous for Remedy. Not that I don't think that Control Resident is going to do good, but I always feel like they're always working behind. They're always like, okay, this is the one. It's sort of there, and then eventually it becomes profitable. That's the story of Remedy, and now they have this new CEO. FPC was...
let's just call it a disaster. Like that was a pretty bad move for them. And it made it sense like on paper and then you play it and you're like, this is not going to work out. And to now to have the control resident coming out in the middle in September with everything else. And it's like, not that I don't, again, like hype is so subjective and we don't know what's actually happening. 1.5 million wishlist is really amazing. But I also don't necessarily know if the change from control going from the sequel going to becoming a character action game,
Yeah, I mean, I think that's like the story of Remedy is like, it is more questions than answers. Even when they give you this massive moment, you're like, wait, that adds so many other things that now I have to do it. Like my favorite thing is playing Alan Wake 2 and like literally sitting down, like we practically should have had a cork board. Like we should have had like the whiteboard just talk because the way that we were breaking this down was we were making our own video essay, like trying to make this happen. I think that that is what so much, and I think that this game is going to do really well
And I just got to see what the moment is going to be, you know? And I remember talking to Sam Lake about that and being like, do you feel like that fear of having to top yourselves? And he was like, no, not really. But it's like, you know, after you make the scene, you know what I mean? Every single time. You make a scene that's so good, you perform it on stage at the Game Awards? Yes, and then the maze before that and Control, they have to top themselves. The designer of the ashtray maze is the lead designer on Control, isn't it?
that's huge yeah that's huge i'm excited i'm excited and i just am especially with the new ceo and everything and like them not not that they weren't looking at the numbers before but it seems like they're like hey we're we're publishing all these we're trying to make this in-house like i love a company especially i love like my favorite story in video games is io interactive like owning um hitman and like publishing it and doing it all themselves like that's such a good story and i want remedy to have those decades of success in the future of like
We own this. It's ours. And we're only going to do Max Payne so then we can get back that IP and work with Rockstar and have that moment to make that happen. But I'm happy that they're looking to the future to publish their own stuff. So, hell yeah to Control.
and this is the next story because oh sorry this is the fourth story alien fire team elites cloud version on switch has been shut down making it unplayable for those who bought it this is from chris scullion over at vgc cold iron studios action game was originally released on ps5 xbox series x and s ps4 xbox one and pc in august 2021 before getting a switch port in april 2023
Because the Switch hardware wasn't deemed powerful enough to run the game natively, however, it was instead released on a cloud version costing $30 for the standard edition and $60 for an ultimate edition, which included the base game and DLC.
Earlier this year, the game was delisted from the eShop, with players receiving a message saying the game's cloud servers were going to shut down on August 5th. This has now happened, meaning the entire game, which is still listed on other platforms' digital stores, and is fully playable offline should it ever be delisted, is no longer available in any way on Switch because it was only available via cloud streaming.
This is like a general, I guess, conversation of like when it comes to game preservation and like delisting and everything. What's your thoughts on this? I'm not going to lie. I spent most of that looking at the Steam page for Aliens Fireteam Elite because I was like, have I played this? You're like, is this the fire? Is this the fire? Is this the Randy Pitchford game? Which game is this? Am I buying this? I think I did. Or did I play some fire? I don't know.
Like we should we if you if you purchase something, you should own it. And then if we take it away, you get money back. Like, I don't understand how that's like a controversial opinion. And I think that we should figure out some type of legislation in this country of like this should not be allowed. Like we should have better consumer laws that allow say, hey, if you own something, you own the rights to it. And if they take it away, they have to give you the money back. Yeah.
even then but even then but even then can you legally back up something that's yours right isn't that like if you own it you could back it up so i went that i went through that little a little phase of because there's a lot of people on youtube doing that with like i built yeah i but yeah yeah i buy the 4k blu-rays i'm able to rip them and everything yeah and do all that jazz but i mean also like physical editions of things are just going yeah that's the thing you can't cut you cannot rip what does not exist
exactly and especially with like it's so much different with video games right i mean like in a lot of different ways right where it's like drm yeah patches drm you own the physical version but then yeah that is the negative 1.0 version of the game so it's not even the the right version that you want to play so yeah we are in an interesting space with video games and i'd love to see some consumer laws out there
But let's get into story number five that I teased in the beginning of the show because it's a fucking doozy. This is a fun one. It's an insane one. Saber CEO admits dig at Gearbox boss Randy Pitchford in new game trailer saying it's payback for shots at Embracer in Borderlands 4. This is from Tom Phillips over at IGN.
Beef between the two high-profile video game industry CEOs has bubbled over into the public domain via a trailer for the new taxi simulation game Rideshare Stimulation. Footage of the game includes several references to Borderlands boss Randy Pitchford, head of Gearbox Studios, and an embarrassing incident involving a USB stick that contained pornographic material.
And now, those references have been confirmed as a deliberate dig at Pitchford by Matt Karch, the boss of Rideshare's stimulator publisher, Saber Interactive, as payback for shots fired at Embracer in Borderlands 4. Embracer was previously the parent company of both Gearbox and Saber, and where Karch served on the board of directors.
Quote, the dig is because Randy took shots at Embracer in Borderlands 4, Karch told Gamefile. Without Embracer, Randy is performing magic tricks at birthday parties for a living.
Showing 41–60 of 625 · page 3 of 32 ← Previous Next →