Russ
š¤ SpeakerAppearances Over Time
Podcast Appearances
It doesn't really fit in with anything that we've seen on there yet.
Those subclasses, in the document, they did kind of suggest alternate ways they could be used where you're not necessarily evil.
So like if you're the Hell Knight, it could have been you were tricked into an infernal contract.
But that doesn't necessarily mean you're evil, for example.
Or like you said, the shape-changing fluid could be an affliction rather than a choice.
So there's different ways you can approach these things.
The problem with evil characters is, while they are fun, and that's why all actors want to play the villain in movies, because you get to chew up the scenery and have real fun and stuff like that.
The problem is when you've got a whole party of evil characters, party cohesiveness makes it quite difficult to run the game.
Because everyone's being self-interested and going off and doing their own thing.
Yeah.
Yeah.
I've run, I think, a couple of games where people have played evil characters and neither of those went particularly well.
It's a buy-in.
There's a buy-in.
And even if there was a shared goal, there's still got to be cooperation as well on a smaller scale.
know you might have the shared goal that you've got to i don't know steal the gem of evil delicious toffee pudding or whatever that might be your shared goal but you've also got to cooperate on a smaller scale all the way through it otherwise the game will just kind of fall apart or you're running four different independent games each featuring one character simultaneously we
That's quite evil.
It is quite evil.
Oh, really?
That's the sort of thing we might be able to do when we do our secret possible things that we might secretly possibly do when we make some of the changes in May.