Sean Merwin
π€ SpeakerAppearances Over Time
Podcast Appearances
That was the concept right so like I the the first event that we had in a Gen Con and there were actually, you know, the banners of the factions were hanging in the hall and they tabulated which faction won, which was this entire time. Right. And they were like, so it started that way and somehow it just
So tell us about the world itself. What if I'm you know, if I were a new traveler and I arrive to the eastern marches, what what would I kind of experience and see? You know, I noted that in the campaign guide, there are frozen lands to the north. There's the Sapphire Sea to the east, Colmenas Mountains to the west. But but as you know, what kind of world is this? What's it feel like?
So tell us about the world itself. What if I'm you know, if I were a new traveler and I arrive to the eastern marches, what what would I kind of experience and see? You know, I noted that in the campaign guide, there are frozen lands to the north. There's the Sapphire Sea to the east, Colmenas Mountains to the west. But but as you know, what kind of world is this? What's it feel like?
For organized play campaigns, there's the setting on this side, which people can get into and love. And then there's the sort of organized part of organized play in terms of how do you get into it? Where can you play? What sort of... system do you have for advancement?
For organized play campaigns, there's the setting on this side, which people can get into and love. And then there's the sort of organized part of organized play in terms of how do you get into it? Where can you play? What sort of... system do you have for advancement?
Could you, even though you're still a year out from when it's going to start, have you thought about that or come to any conclusions?
Could you, even though you're still a year out from when it's going to start, have you thought about that or come to any conclusions?
Your discussion about how they balance something like you know, coupled press rules versus a five versus Ghostfire is something I had really wondered about because. Well, some players will do that so well and some players will be so unreasonable, and it reminds me of when I run games at PAX West or Emerald City Comic Con.
Your discussion about how they balance something like you know, coupled press rules versus a five versus Ghostfire is something I had really wondered about because. Well, some players will do that so well and some players will be so unreasonable, and it reminds me of when I run games at PAX West or Emerald City Comic Con.
My focus is on new players and casual players, and that's kind of what I'm always thinking about. And then someone will show up and say, hey, can I just play with my A.L. character? And what I always say to them is, yeah, bring any character you want, as long as you're not going to make your DM cry.
My focus is on new players and casual players, and that's kind of what I'm always thinking about. And then someone will show up and say, hey, can I just play with my A.L. character? And what I always say to them is, yeah, bring any character you want, as long as you're not going to make your DM cry.
And it's funny because 99% of the time they laugh and every now and then just look at me like, and I'm like, Do you have an unhittable AC? Is that fun for your DM? You know, are you do you always hit everything? Will no one at your table ever fail saving throw? And sometimes they just kind of blink and they go, yeah, I know what you mean.
And it's funny because 99% of the time they laugh and every now and then just look at me like, and I'm like, Do you have an unhittable AC? Is that fun for your DM? You know, are you do you always hit everything? Will no one at your table ever fail saving throw? And sometimes they just kind of blink and they go, yeah, I know what you mean.
I'm like, you know, we have pregens and they'll be like, OK, is it just it's but it's such a small number of people who they just they have to process that concept. You mean it's not fun when I destroy everything the game hinges upon? Yeah.
I'm like, you know, we have pregens and they'll be like, OK, is it just it's but it's such a small number of people who they just they have to process that concept. You mean it's not fun when I destroy everything the game hinges upon? Yeah.
Nice. Yeah, that's really exciting. That creates a lot of surprises for players who may not quite know, say, the A5E monsters or the Ghostfire monsters, how they can offer entirely different experiences. I think it was Ghostfire that had the interesting boss monsters that had sort of stages of play. I think that would be really neat for players to experience. That's really cool.
Nice. Yeah, that's really exciting. That creates a lot of surprises for players who may not quite know, say, the A5E monsters or the Ghostfire monsters, how they can offer entirely different experiences. I think it was Ghostfire that had the interesting boss monsters that had sort of stages of play. I think that would be really neat for players to experience. That's really cool.
I have a question. The title, you know, when I think of Eastern Marches, I think of the Western Marches kind of storied campaign where the idea was to go off and explore and sort of chart the wild. And session over session, you were kind of exploring and covering new things. Is that part of it? Or just does it happen to be a title that sounds like that?
I have a question. The title, you know, when I think of Eastern Marches, I think of the Western Marches kind of storied campaign where the idea was to go off and explore and sort of chart the wild. And session over session, you were kind of exploring and covering new things. Is that part of it? Or just does it happen to be a title that sounds like that?
No, but I think that's neat because that is a fun concept. And on our Discord, it comes up from time to time where folks will want to talk about how neat that concept is and how much fun it can be to slowly unveil different parts of the world and fill out the blank spaces of the map. So that's neat.