Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
Yeah, these these are great questions. And this is a great way to come up with your design. It's it's not.
Yeah, these these are great questions. And this is a great way to come up with your design. It's it's not.
let me start with what's there and sometimes when as a designer you go out and you start asking these questions people will use the current rules as as etched in stone and therefore their answers are always going to be well i like how it works now so the answer is whatever it is yeah and the the whole reason for asking these questions and the whole reason for designing
let me start with what's there and sometimes when as a designer you go out and you start asking these questions people will use the current rules as as etched in stone and therefore their answers are always going to be well i like how it works now so the answer is whatever it is yeah and the the whole reason for asking these questions and the whole reason for designing
new rules is to put all of that aside and say, forget that there is a three death save and then you're dead. Forget right now that there are no penalties that come with a failed death save except getting closer to death. what could we do to make the experience more fun if we changed this and started asking questions? And I would go even further and say, do we even need death saves?
new rules is to put all of that aside and say, forget that there is a three death save and then you're dead. Forget right now that there are no penalties that come with a failed death save except getting closer to death. what could we do to make the experience more fun if we changed this and started asking questions? And I would go even further and say, do we even need death saves?
But Mike's already said, I like death saves. So I am going to keep that in there. So let's move forward from this point. And at some point in your design, you also need to do that. You need to start from a foundation and put down the bedrock that you're going to build the rest of this on.
But Mike's already said, I like death saves. So I am going to keep that in there. So let's move forward from this point. And at some point in your design, you also need to do that. You need to start from a foundation and put down the bedrock that you're going to build the rest of this on.
Okay, so what did Mike come up with for some of his thoughts in this?
Okay, so what did Mike come up with for some of his thoughts in this?
So, the first thing I'm going to say is... Are we going to critique this right now? Are we going to do this live?
So, the first thing I'm going to say is... Are we going to critique this right now? Are we going to do this live?
I want to talk about it one step at a time. Yeah, go for it. Because... I like it. Without knowing the full set of rules that go with it.
I want to talk about it one step at a time. Yeah, go for it. Because... I like it. Without knowing the full set of rules that go with it.
I just... love mike appreciate all mike's work we're having a designer conversation oh yeah yeah yeah if it if you can no longer count as an enemy or an ally for any effects that requires a redesign of many many things in the system like healing spells maybe but you're still creature it depends
I just... love mike appreciate all mike's work we're having a designer conversation oh yeah yeah yeah if it if you can no longer count as an enemy or an ally for any effects that requires a redesign of many many things in the system like healing spells maybe but you're still creature it depends
right like like powers that a paladin might have of right if you're right uh you can lay on hands on an ally right if i don't know that it says that right right sure there are things in the game right now that say that yeah i love this i played with this idea of ally for a transformation that we're doing for ghostfire gaming
right like like powers that a paladin might have of right if you're right uh you can lay on hands on an ally right if i don't know that it says that right right sure there are things in the game right now that say that yeah i love this i played with this idea of ally for a transformation that we're doing for ghostfire gaming
Whereas what are some of the bad effects of you having this transformation? One of them is you cannot be considered an ally to anyone because of this horrendous mental and physical transformation that's taking place. So I love the idea of playing with it. You just need to look at the ramifications of all of this.
Whereas what are some of the bad effects of you having this transformation? One of them is you cannot be considered an ally to anyone because of this horrendous mental and physical transformation that's taking place. So I love the idea of playing with it. You just need to look at the ramifications of all of this.