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Shawn

๐Ÿ‘ค Speaker
853 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I want to redesign gnomes for my world to be more like fourth edition as people from the Feywild, and because I don't want robots via gnome tinkerers in my world, at least for now. Of course, I already looked into Fey ancestry by asking myself if it's more or less or equal in value to their current ability. Should I keep it, replace it, or add both? Any other tips?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

What route I should take or things to keep in mind?" I wanted to start by just setting the record straight on a couple of things. The 2024 Pallier's Handbook Gnome doesn't actually make robots. Now, the art is a little distracting because in the art right above the gnome entry for species, it shows a bunch of gnomes making or working on something like a warforge.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

What route I should take or things to keep in mind?" I wanted to start by just setting the record straight on a couple of things. The 2024 Pallier's Handbook Gnome doesn't actually make robots. Now, the art is a little distracting because in the art right above the gnome entry for species, it shows a bunch of gnomes making or working on something like a warforge.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So it leads one to think, oh, no, they're making robots. Really, the only thing they do are make those little toys that can do the same thing as a cantrip. So... Leaving that now, if you want to get rid of tinkering completely understandable, but realize that it's a very limited thing.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So it leads one to think, oh, no, they're making robots. Really, the only thing they do are make those little toys that can do the same thing as a cantrip. So... Leaving that now, if you want to get rid of tinkering completely understandable, but realize that it's a very limited thing.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And second of all, it's funny that you said, I want to be more like the fourth edition gnome because in the original player's handbook, you could not play a gnome. for a fourth edition monster. You had to, they're a monster. You had to wait until the second player's handbook player's handbook two came out to actually see the stats for, for a note. All right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And second of all, it's funny that you said, I want to be more like the fourth edition gnome because in the original player's handbook, you could not play a gnome. for a fourth edition monster. You had to, they're a monster. You had to wait until the second player's handbook player's handbook two came out to actually see the stats for, for a note. All right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So all that aside tails, I will now turn it over into your capable hands.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So all that aside tails, I will now turn it over into your capable hands.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, I thought the forest gnome covered what Sasha was looking for. So I'm not sure what... If the idea is I want them to be more like fourth edition, I think that's what Forest Gnome does. It gives you that. Now, it doesn't give you fey ancestry, sure. And I'm okay with that. I'm okay with elves being that and then gnomes being along those lines but over here. I would...

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, I thought the forest gnome covered what Sasha was looking for. So I'm not sure what... If the idea is I want them to be more like fourth edition, I think that's what Forest Gnome does. It gives you that. Now, it doesn't give you fey ancestry, sure. And I'm okay with that. I'm okay with elves being that and then gnomes being along those lines but over here. I would...

Mastering Dungeons
Recent Game Design Lessons (MD 219)

what i would do and i apologize for pushing a book is go to any of the ghostfire books that use the heritage system and just say here's a list of all of the things that characters might have let me pick and choose five of them

Mastering Dungeons
Recent Game Design Lessons (MD 219)

what i would do and i apologize for pushing a book is go to any of the ghostfire books that use the heritage system and just say here's a list of all of the things that characters might have let me pick and choose five of them

Mastering Dungeons
Recent Game Design Lessons (MD 219)

to make this what my gnome is and that way you're starting from scratch and you're really able then to differentiate the gnome that you want from the gnome that the 2024 book gives yeah so i think you could yeah that's an awesome system i like that a lot um uh a5e the ian world system has or no it's it's uh uh tales of the valiant that has the culture versus

Mastering Dungeons
Recent Game Design Lessons (MD 219)

to make this what my gnome is and that way you're starting from scratch and you're really able then to differentiate the gnome that you want from the gnome that the 2024 book gives yeah so i think you could yeah that's an awesome system i like that a lot um uh a5e the ian world system has or no it's it's uh uh tales of the valiant that has the culture versus

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's if this gnome in 2024 doesn't work for you, what doesn't work for you? Because it's your world. So you should make it to fit the story that you are trying to tell. And if it's just your world and it's just for one group of players...

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's if this gnome in 2024 doesn't work for you, what doesn't work for you? Because it's your world. So you should make it to fit the story that you are trying to tell. And if it's just your world and it's just for one group of players...

Mastering Dungeons
Recent Game Design Lessons (MD 219)

then bring the players in and say what do you see as gnomes in this world and what would be exciting and fun for you to play yeah and but if it's because you're building a world that's specific to you and maybe multiple players or multiple campaigns then you need to step back and answer that question of why are gnomes different than else yeah

Mastering Dungeons
Recent Game Design Lessons (MD 219)

then bring the players in and say what do you see as gnomes in this world and what would be exciting and fun for you to play yeah and but if it's because you're building a world that's specific to you and maybe multiple players or multiple campaigns then you need to step back and answer that question of why are gnomes different than else yeah

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And Teos' note on the burrowing mammal right there is hugely important, because if you do make your own trait or pull a trait or change a trait, you want it to make sense