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Shawn

๐Ÿ‘ค Speaker
853 total appearances

Appearances Over Time

Podcast Appearances

Firearms Radio Network (All Shows)
We Like Shooting 651 โ€“ Condoon

You're getting paid?

Firearms Radio Network (All Shows)
We Like Shooting 651 โ€“ Condoon

Jeremy said most of us.

Firearms Radio Network (All Shows)
We Like Shooting 651 โ€“ Condoon

Jeremy, you're getting paid.

Firearms Radio Network (All Shows)
We Like Shooting 651 โ€“ Condoon

All poo-poo times are pee-pee times, but not all pee-pee times are poo-poo times.

Firearms Radio Network (All Shows)
We Like Shooting 651 โ€“ Condoon

No, there are no people.

Firearms Radio Network (All Shows)
Double Tap 449 โ€“ Darryl Free

Camouflage isn't just for the woods.

Firearms Radio Network (All Shows)
Double Tap 449 โ€“ Darryl Free

It's for looking cool.

Firearms Radio Network (All Shows)
Double Tap 449 โ€“ Darryl Free

Camerado makes gear that disappears in nature, but looks good at Costco.

Firearms Radio Network (All Shows)
Double Tap 449 โ€“ Darryl Free

Zero tactical cringe.

Firearms Radio Network (All Shows)
Double Tap 449 โ€“ Darryl Free

C-A-M-O-R-A-D-O dot com.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Hello and welcome to this week's episode of Mastering Dungeons, your favorite tabletop role playing game news questions. This game design stuff podcast. We're number 93. We're number 93. Yeah, on blog feed, something, something, something, somewhere. Yeah. I saw that we were on the list. I was like, oh, cool. And then I saw it was like actual plays and all D&D related podcasts.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Hello and welcome to this week's episode of Mastering Dungeons, your favorite tabletop role playing game news questions. This game design stuff podcast. We're number 93. We're number 93. Yeah, on blog feed, something, something, something, somewhere. Yeah. I saw that we were on the list. I was like, oh, cool. And then I saw it was like actual plays and all D&D related podcasts.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I'm like, well, we're like probably 99 then. No, Teos, I was wrong. We were 93. I want to thank all the fans. Yes, I'd like to thank everyone. Hey, on a list where Critical Role is number one, Ed, shows of that magnitude are on the list. I'll take 93 or whatever it was. So thank you to all of you listening out there for putting up with us, basically.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I'm like, well, we're like probably 99 then. No, Teos, I was wrong. We were 93. I want to thank all the fans. Yes, I'd like to thank everyone. Hey, on a list where Critical Role is number one, Ed, shows of that magnitude are on the list. I'll take 93 or whatever it was. So thank you to all of you listening out there for putting up with us, basically.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So you are all like family to us by indulging us like this. And not only do you listen to us, but sometimes you send us questions via social media or via our email. So we're going to take some of those questions right now. We're going to start with Sasha Morlock, who sent this to us via Mastodon.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So you are all like family to us by indulging us like this. And not only do you listen to us, but sometimes you send us questions via social media or via our email. So we're going to take some of those questions right now. We're going to start with Sasha Morlock, who sent this to us via Mastodon.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I want to redesign gnomes for my world to be more like fourth edition as people from the Feywild, and because I don't want robots via gnome tinkerers in my world, at least for now. Of course, I already looked into Fey ancestry by asking myself if it's more or less or equal in value to their current ability. Should I keep it, replace it, or add both? Any other tips?