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Shawn

👤 Person
260 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

you have to answer, what is this adventure about? Or what is this adventure's form? Is it a one shot adventure with pre-gens? You're gonna wanna start differently. Is it a adventure in the middle of a long running campaign? You're gonna be able to do other things with that. For me, the challenge of opening encounters is exactly the same challenge as writing fiction.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

you have to answer, what is this adventure about? Or what is this adventure's form? Is it a one shot adventure with pre-gens? You're gonna wanna start differently. Is it a adventure in the middle of a long running campaign? You're gonna be able to do other things with that. For me, the challenge of opening encounters is exactly the same challenge as writing fiction.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And that is, you have to provide information but you can't provide information in a way that detracts from the adventure and the fun and the tension. So getting that information to the players as efficiently as possible while still moving forward with the action is what an inciting incident or an opening encounter needs to be about.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And that is, you have to provide information but you can't provide information in a way that detracts from the adventure and the fun and the tension. So getting that information to the players as efficiently as possible while still moving forward with the action is what an inciting incident or an opening encounter needs to be about.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And there is no perfect introduction because there are so many different kinds of players. Some players want to know everything about their character, about the other characters, about the situation, about the world right away. And they're not happy until they have everything. And that's what session zeros are for. Right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And there is no perfect introduction because there are so many different kinds of players. Some players want to know everything about their character, about the other characters, about the situation, about the world right away. And they're not happy until they have everything. And that's what session zeros are for. Right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So you can then say, OK, we're going to introduce all our characters to each other. We're going to get that out of the way. I'm going to talk about the world that we're in. We're going to get that out of the way. So you know that you don't need to have that forward moving action right from the start because you have that time.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So you can then say, OK, we're going to introduce all our characters to each other. We're going to get that out of the way. I'm going to talk about the world that we're in. We're going to get that out of the way. So you know that you don't need to have that forward moving action right from the start because you have that time.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Or play a game other than D&D where building the setting is part of the game. Coming up with that collective information about the world, about the relationships between the party members, it's part of the play. So it's expected and it doesn't begin awkwardly then because that's what the game calls for. Yeah. Awesome. Thank you for those questions.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Or play a game other than D&D where building the setting is part of the game. Coming up with that collective information about the world, about the relationships between the party members, it's part of the play. So it's expected and it doesn't begin awkwardly then because that's what the game calls for. Yeah. Awesome. Thank you for those questions.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

You can hit us up via social media, via YouTube, or you can just plain straight up email us at masteringdnd at gmail.com. Now let's get to our news and commentary section, starting with Legends of Greyhawk being announced, previewing, not premiering, previewing at MagicCon Chicago. So tell us, we love organized play. And what does this tell us?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

You can hit us up via social media, via YouTube, or you can just plain straight up email us at masteringdnd at gmail.com. Now let's get to our news and commentary section, starting with Legends of Greyhawk being announced, previewing, not premiering, previewing at MagicCon Chicago. So tell us, we love organized play. And what does this tell us?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

D&D Beyond can be used for character creation. The campaign takes place in the 2024 Dungeon Master's Guide's time period for Greyhawk, which is 576 CY, and starts in the central Flanais. The focus of the campaign will be convention play. That's where special events will happen, although there will be ways to play both online and away from conventions.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

D&D Beyond can be used for character creation. The campaign takes place in the 2024 Dungeon Master's Guide's time period for Greyhawk, which is 576 CY, and starts in the central Flanais. The focus of the campaign will be convention play. That's where special events will happen, although there will be ways to play both online and away from conventions.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

The adventures are supposedly shorter, so normally you're looking at four-hour time slots. We don't know exactly what shorter means at this point, but probably less than four hours. And there will be ways for premier organizers to create adventures for this campaign. So here's the quote.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

The adventures are supposedly shorter, so normally you're looking at four-hour time slots. We don't know exactly what shorter means at this point, but probably less than four hours. And there will be ways for premier organizers to create adventures for this campaign. So here's the quote.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

The first adventures, part of a preview for the campaign, are a featured part of MagicCon Chicago's D&D experience. Those adventures will be exclusive to players at that event for some time. and then will become accessible at other conventions during late spring and summer. At Gen Con 2025, a full launch of the campaign is planned. So, interesting news.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

The first adventures, part of a preview for the campaign, are a featured part of MagicCon Chicago's D&D experience. Those adventures will be exclusive to players at that event for some time. and then will become accessible at other conventions during late spring and summer. At Gen Con 2025, a full launch of the campaign is planned. So, interesting news.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We will keep our fingers on the pulse of that. Tejas, did you have any other thoughts?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We will keep our fingers on the pulse of that. Tejas, did you have any other thoughts?