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Shawn

👤 Person
260 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's a great call, Teos. It's a great call. Maybe even bring them over from Eberron and yeah. And Lord of the Rings, why not?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's a great call, Teos. It's a great call. Maybe even bring them over from Eberron and yeah. And Lord of the Rings, why not?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Sure, sure. So next, we know AI is a threat, but did it take out itch.io?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Sure, sure. So next, we know AI is a threat, but did it take out itch.io?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And there are so many reasons not to like AI. And this is just like a small thing. If it takes down a website... what's what else could it take down right the power grid why not why not any of it yeah no yep We go from our hellish future to the 12 days of D&D Beyond. In the past, D&D Beyond has provided 12 days of rewards.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And there are so many reasons not to like AI. And this is just like a small thing. If it takes down a website... what's what else could it take down right the power grid why not why not any of it yeah no yep We go from our hellish future to the 12 days of D&D Beyond. In the past, D&D Beyond has provided 12 days of rewards.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We covered it last year where it felt like it was mostly just advertising things, but this year they're actually giving away free stuff, especially stuff that we've talked about that was up and then was brought down or was up sort of behind a paywall. So you have things like the first chapter of the Radiant Citadel or a sample adventure from Big B's Glory of the Giants adventure book.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We covered it last year where it felt like it was mostly just advertising things, but this year they're actually giving away free stuff, especially stuff that we've talked about that was up and then was brought down or was up sort of behind a paywall. So you have things like the first chapter of the Radiant Citadel or a sample adventure from Big B's Glory of the Giants adventure book.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Uni and the Hunt for the Lost Horn, some digital dice, those sorts of things. Anything catch your eye on this 12 days of D&D Beyond?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Uni and the Hunt for the Lost Horn, some digital dice, those sorts of things. Anything catch your eye on this 12 days of D&D Beyond?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And if you celebrate Christmas and you're out in the woods looking for that perfect Christmas tree, ethically sourced, of course, you may get lost. So luckily, we've got folks who are telling us how to talk about wilderness exploration in the games. We had three different people. contributors to the D&D zeitgeist and community talking about different aspects of wilderness exploration.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And if you celebrate Christmas and you're out in the woods looking for that perfect Christmas tree, ethically sourced, of course, you may get lost. So luckily, we've got folks who are telling us how to talk about wilderness exploration in the games. We had three different people. contributors to the D&D zeitgeist and community talking about different aspects of wilderness exploration.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We have the Patchwork Paladin with another great article on journey systems and exploration, which discusses hexes that don't have anything in them and how to make that more interesting. Any thoughts on that particular topic?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We have the Patchwork Paladin with another great article on journey systems and exploration, which discusses hexes that don't have anything in them and how to make that more interesting. Any thoughts on that particular topic?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Mm-hmm. We have Merrick Blackman writing about Wilderness Travel Redo, discussing the Lord of the Rings journey system, a similar system in Uncharted Journeys, and then combining that with the random encounters in Trials and Treasures from A5E and those in the Empires of the Ghoul campaign that he's running.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Mm-hmm. We have Merrick Blackman writing about Wilderness Travel Redo, discussing the Lord of the Rings journey system, a similar system in Uncharted Journeys, and then combining that with the random encounters in Trials and Treasures from A5E and those in the Empires of the Ghoul campaign that he's running.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So he looks at all of those different systems and then shares the encounters that his group faced on a 600-mile journey.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So he looks at all of those different systems and then shares the encounters that his group faced on a 600-mile journey.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And finally, we have MT Black, who wrote effective travel montages, sharing his approach to skipping the travel and instead providing a montage of interesting things the party encounters along the way.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And finally, we have MT Black, who wrote effective travel montages, sharing his approach to skipping the travel and instead providing a montage of interesting things the party encounters along the way.