Shawn
👤 PersonAppearances Over Time
Podcast Appearances
We get a look also from a Reddit post at the 2024 changes to magic items. This was on the Adventurers League Reddit. It drew a little bit of attention. It lists magic items that have changed between 2014 and 2024 and how the changes can have an impact in Adventurer's League play, but also it might be interesting for any DM or game designer. What were some of the examples that were shown to us?
We get a look also from a Reddit post at the 2024 changes to magic items. This was on the Adventurers League Reddit. It drew a little bit of attention. It lists magic items that have changed between 2014 and 2024 and how the changes can have an impact in Adventurer's League play, but also it might be interesting for any DM or game designer. What were some of the examples that were shown to us?
Oof. I need to take a closer look at the DMG before I start putting magic items in adventures, I see. Right. Okay, then. Oil of Sharpness. On the list. All right. And finally, our creator corner here. We are looking at Old Hammock. Press who have shared a rather interesting slash sad look at their Kickstarter finances.
Oof. I need to take a closer look at the DMG before I start putting magic items in adventures, I see. Right. Okay, then. Oil of Sharpness. On the list. All right. And finally, our creator corner here. We are looking at Old Hammock. Press who have shared a rather interesting slash sad look at their Kickstarter finances.
So in 2024 February, Pulp Hummock Press crowdfunded Gods of the Forbidden North Volume Two, which raised just over $100,000, $107,911. So in November, the principal behind that, Robert, shared how the project went as a, quote, financial accountability report. Tejas, you want to walk us through this? You're our money break it down guy.
So in 2024 February, Pulp Hummock Press crowdfunded Gods of the Forbidden North Volume Two, which raised just over $100,000, $107,911. So in November, the principal behind that, Robert, shared how the project went as a, quote, financial accountability report. Tejas, you want to walk us through this? You're our money break it down guy.
It is. And we tip our hat to all the creators out there who are trying to make ends meet in an industry that doesn't necessarily bring much profit to those creators.
It is. And we tip our hat to all the creators out there who are trying to make ends meet in an industry that doesn't necessarily bring much profit to those creators.
This week. on our main topic here on Mastering Dungeon. We are going to continue our look at the industry and what you need to do to become a part of it. So in previous episodes, we saw what Wizards of the Coast was looking in full-time game designers and game design adjacent workers through their help wanted ads.
This week. on our main topic here on Mastering Dungeon. We are going to continue our look at the industry and what you need to do to become a part of it. So in previous episodes, we saw what Wizards of the Coast was looking in full-time game designers and game design adjacent workers through their help wanted ads.
Then we reached out to other publishers to talk to them about what they look for in freelancers and full-time employees. Last week, we talked about lessons that we learned in game design from our earliest projects when we were young alpha streams and young Merwins. Mad wizards. We're not... We're not young anymore. So now we're looking at more recent game design lessons that we have learned.
Then we reached out to other publishers to talk to them about what they look for in freelancers and full-time employees. Last week, we talked about lessons that we learned in game design from our earliest projects when we were young alpha streams and young Merwins. Mad wizards. We're not... We're not young anymore. So now we're looking at more recent game design lessons that we have learned.
What mistakes did we make? What lessons did we learn? And how did we navigate the pitfalls of an industry that doesn't have a lot of money, but has a lot of competition? So we make up for it in volume. Yes, we do definitely make up for it in volume of mistakes. So last time we talked more about sort of the organized play third edition era that we were in.
What mistakes did we make? What lessons did we learn? And how did we navigate the pitfalls of an industry that doesn't have a lot of money, but has a lot of competition? So we make up for it in volume. Yes, we do definitely make up for it in volume of mistakes. So last time we talked more about sort of the organized play third edition era that we were in.
Um, and so some of those lessons carry over, but a lot of it, third edition was a much different game than fourth edition, which is a much different game than fifth edition. The industry has changed from very analog to very digital, uh,
Um, and so some of those lessons carry over, but a lot of it, third edition was a much different game than fourth edition, which is a much different game than fifth edition. The industry has changed from very analog to very digital, uh,
The ability to make money in the industry, while still low, has increased from what it was back then as gaming licenses have changed and opportunities have opened up to get your work out there in different ways. I want to start with three overall lessons that we've talked about and we will continue to talk about.
The ability to make money in the industry, while still low, has increased from what it was back then as gaming licenses have changed and opportunities have opened up to get your work out there in different ways. I want to start with three overall lessons that we've talked about and we will continue to talk about.
And Teos, if you want to comment on any of these, go ahead, and if you want to add to them, go ahead as well. The first lesson that I've learned going from third edition to fourth edition to fifth edition to different games and different forms and different formats
And Teos, if you want to comment on any of these, go ahead, and if you want to add to them, go ahead as well. The first lesson that I've learned going from third edition to fourth edition to fifth edition to different games and different forms and different formats