Snowbike Mike

speaker
3,272 appearances 11 recordings 1 series first heard Apr 2025 last heard 3 Apr

Snowbike Mike’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
2 · Mar OctJan 26AprJulnow

Recordings per month over the last 12 months — 9 in all, peaking in Mar 2026 with 2.

Appearances

newest first · ▶ plays the moment
And it's unfortunate.
I thought Josh Sawyer had a great tweet up over on blue sky where he's like, when we do placeholder art, we make it weird and dumb.
I didn't see this.
So I like that call out from Josh Sawyer, right?
I think that's a guy I can look to, learn from, and be like, hey, that seems to be the right call, right?
I get the temp assets that you want to kind of set the vibe, the right tone when people are playing through it, kind of talking about it in pre-stage, but like, when we get to the final moment, you probably shouldn't forget that it's there.
And it seems to be that's what we're doing here, right?
You see the statement, of course that's going to be the easy cookie-cutter answer of like, hey, our bad, everybody.
We'll work to get that out of there, right?
But hopefully...
We're learning.
You have the message at the top of the show.
Hey, CEOs.
Hey, game developers.
All the teams out there.
Here's the message.
Nobody likes AI.
If you're using AI, you might as well get ahead of it and just say, hey, we're using AI at the beginning of our stages to help build out these worlds.
We're hopefully taking them out.
And then at the end, say, AI was used in this.
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