Stephen Haney
speaker
807 appearances
1 recordings
1 series
first heard Aug 2026
last heard 7 Aug
Stephen Haney’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Aug 2026 with 1.
Appearances
I grew up, I'm like a fan of software.
I love building great software.
The best compliment you can give me is that paper is really great software.
And so I want more of that for the world.
And so I want to help designers and people with taste keep up with all of the software that's being created.
And so giving them a tool that can move at the speed of prompting and of the agents, rather than being like just pulled into an IDE or just pulled into prototyping, but being able to still do the traditional design work at a faster pace, I think it's really, really important.
Yeah, let's jump in.
So it's a very familiar interface if you've used Canvas tools.
Sometimes I like to start with the visual things.
So because we are using basically the browser to render, we can also render shaders really easily.
And shaders are basically WebGL animations that we build.
This is called Paper Shaders.
It's a library we put together, a fully open source.
Feel free to use it for whatever you want to do.
And the shaders are just so fun.
And brand designers love these because you can get all kinds of different looks.
This is just one shader with different settings.
And so you can do all kinds of stuff.
I know at YC you guys have been using.
That was part of our hope was, can we make this more accessible to designers?
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