Steve Burke

speaker
449 appearances 1 recordings 1 series first heard Jul 2026 last heard 15 Jul

Steve Burke’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
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Recordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.

Appearances

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you know server solution but that's just the system memory they also have other processors on there like the blue point uh or blue field i think it's called dpu takes 128 gigabytes if i remember correctly the gpus take hundreds of gigabytes to like close to half a terabyte per gpu of hbm and the hbm uh has a there's kind of a yield factor at play where
When you're talking about manufacturing, that means you're also talking yields.
How many good products do you get for every bad?
And HBM is more difficult to make.
If you have a failure in manufacturing, then you're also potentially losing more silicon dyes that could have gone to more consumer devices.
No, it's fine.
Yeah, so HBM, high bandwidth memory is literally just really high bandwidth.
It's kind of like if you were to...
If you were a city and you wanted to solve a public transit problem and you just built a shitload of... I don't know.
Just a massive tunnel.
You build a bunch of trains.
You build a ton of trains for passengers, but you don't have enough tracks to put those trains on.
They can't actually get on the track without blocking each other.
You haven't really solved your problem.
And so high bandwidth is trying to solve that by saying, okay, we've got all this capacity for passengers, which is the memory itself.
Now we need something...
like a bigger road system to actually feed that capacity through to access it.
And so HPM tries to solve that, especially because you look at GPUs that might have like 12 plus times the amount of capacity that a consumer GPU would have.
And so you don't want to starve the GPU core of the data that sits in the memory by not being able to get it fast enough.
And so HPM tries to solve that problem.
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