Sykosan
👤 PersonAppearances Over Time
Podcast Appearances
Um, uh, sprites. That's it. I was going to offer that.
Um, uh, sprites. That's it. I was going to offer that.
Yeah. Um, so, uh, you can only still use so many drawings, I suppose, and back in the days, but it was good to see that fluidity, that, that motion is beautiful. Um,
Yeah. Um, so, uh, you can only still use so many drawings, I suppose, and back in the days, but it was good to see that fluidity, that, that motion is beautiful. Um,
Yeah. Um, so, uh, you can only still use so many drawings, I suppose, and back in the days, but it was good to see that fluidity, that, that motion is beautiful. Um,
The thing is that 3D had been around for a little while, right? It was coming, right? We were expecting great things from 3D, but I think this one was the first one to really give a glimpse of what we could expect. There's just the fluidity, the nice designs, the clever controls and whatnot. So, yes, I think there was a big leap forward with that game that really kind of
The thing is that 3D had been around for a little while, right? It was coming, right? We were expecting great things from 3D, but I think this one was the first one to really give a glimpse of what we could expect. There's just the fluidity, the nice designs, the clever controls and whatnot. So, yes, I think there was a big leap forward with that game that really kind of
The thing is that 3D had been around for a little while, right? It was coming, right? We were expecting great things from 3D, but I think this one was the first one to really give a glimpse of what we could expect. There's just the fluidity, the nice designs, the clever controls and whatnot. So, yes, I think there was a big leap forward with that game that really kind of
said to everybody, this is the future, right? At that point, he knew. Because before that, the 3D was so clumsy and clunky in so many ways. But after that, he was like, no, no coming back now. This is 3D. Yeah.
said to everybody, this is the future, right? At that point, he knew. Because before that, the 3D was so clumsy and clunky in so many ways. But after that, he was like, no, no coming back now. This is 3D. Yeah.
said to everybody, this is the future, right? At that point, he knew. Because before that, the 3D was so clumsy and clunky in so many ways. But after that, he was like, no, no coming back now. This is 3D. Yeah.
This is a great question because you wonder, right? We tend to think, I think it's probably a default position. Most people think, Better graphics is just going to be better. Why would you look back and go back to something that's less detailed or less smooth? But the thing with art in general is that it's never been about being realistic.
This is a great question because you wonder, right? We tend to think, I think it's probably a default position. Most people think, Better graphics is just going to be better. Why would you look back and go back to something that's less detailed or less smooth? But the thing with art in general is that it's never been about being realistic.
This is a great question because you wonder, right? We tend to think, I think it's probably a default position. Most people think, Better graphics is just going to be better. Why would you look back and go back to something that's less detailed or less smooth? But the thing with art in general is that it's never been about being realistic.
If you look at any, like the history of painting, there was a time first when you start with simple drawings there's a lack of experience or lack of tools and then painters develop these new art style that become more and more realistic and then eventually when you get to a certain realism you go back to stylized style you know and and
If you look at any, like the history of painting, there was a time first when you start with simple drawings there's a lack of experience or lack of tools and then painters develop these new art style that become more and more realistic and then eventually when you get to a certain realism you go back to stylized style you know and and
If you look at any, like the history of painting, there was a time first when you start with simple drawings there's a lack of experience or lack of tools and then painters develop these new art style that become more and more realistic and then eventually when you get to a certain realism you go back to stylized style you know and and
Picasso came along when he knew how to paint realistic things, but suddenly decides to do cubism and people were like, oh, this is great. It comes down to the fact that there are different styles and I think we appreciate different styles and that's what it is. And when 3D comes along and it's a new thing, everybody's interested because we're exploring a new avenue. That's what it is.
Picasso came along when he knew how to paint realistic things, but suddenly decides to do cubism and people were like, oh, this is great. It comes down to the fact that there are different styles and I think we appreciate different styles and that's what it is. And when 3D comes along and it's a new thing, everybody's interested because we're exploring a new avenue. That's what it is.
Picasso came along when he knew how to paint realistic things, but suddenly decides to do cubism and people were like, oh, this is great. It comes down to the fact that there are different styles and I think we appreciate different styles and that's what it is. And when 3D comes along and it's a new thing, everybody's interested because we're exploring a new avenue. That's what it is.