Sykosan
👤 PersonAppearances Over Time
Podcast Appearances
3D is like a new thing with a new look. So we threw ourselves into it. We want to see how far we can push it. And I think 3D has now basically attained its maturity. We have great styles that are really perfectly controlled. It feels like
3D is like a new thing with a new look. So we threw ourselves into it. We want to see how far we can push it. And I think 3D has now basically attained its maturity. We have great styles that are really perfectly controlled. It feels like
3D is like a new thing with a new look. So we threw ourselves into it. We want to see how far we can push it. And I think 3D has now basically attained its maturity. We have great styles that are really perfectly controlled. It feels like
3d can hardly get any better it's so good uh you know it's so hyper realistic we can do a fantasy we can do realism all that no problem special effects are just mind-blowing so now we've sort of reached the end of of that world in principle. We know what we can do with it. So we're always curious to find new things. So we go back to other styles.
3d can hardly get any better it's so good uh you know it's so hyper realistic we can do a fantasy we can do realism all that no problem special effects are just mind-blowing so now we've sort of reached the end of of that world in principle. We know what we can do with it. So we're always curious to find new things. So we go back to other styles.
3d can hardly get any better it's so good uh you know it's so hyper realistic we can do a fantasy we can do realism all that no problem special effects are just mind-blowing so now we've sort of reached the end of of that world in principle. We know what we can do with it. So we're always curious to find new things. So we go back to other styles.
And what's the beauty of a sketch, for example, is that it's simple. Just a little line on white paper can do something interesting. Why? Because it's stylization of the real world. And everybody, if it's done well, everybody's going to like it. You don't have to go full realism to make something interesting. And I think that's what's happening with pixel art.
And what's the beauty of a sketch, for example, is that it's simple. Just a little line on white paper can do something interesting. Why? Because it's stylization of the real world. And everybody, if it's done well, everybody's going to like it. You don't have to go full realism to make something interesting. And I think that's what's happening with pixel art.
And what's the beauty of a sketch, for example, is that it's simple. Just a little line on white paper can do something interesting. Why? Because it's stylization of the real world. And everybody, if it's done well, everybody's going to like it. You don't have to go full realism to make something interesting. And I think that's what's happening with pixel art.
Pixel art is interesting because it's a simplification. It's a stylization of the world. And it's interesting in itself. As long as it's interesting, it will always be there, I think. To me, it looks like a painting because the pixels are big and colorful and bright. And yeah, it has this appeal of a beautiful painting when you just brighten up the colors and simplify the drawings.
Pixel art is interesting because it's a simplification. It's a stylization of the world. And it's interesting in itself. As long as it's interesting, it will always be there, I think. To me, it looks like a painting because the pixels are big and colorful and bright. And yeah, it has this appeal of a beautiful painting when you just brighten up the colors and simplify the drawings.
Pixel art is interesting because it's a simplification. It's a stylization of the world. And it's interesting in itself. As long as it's interesting, it will always be there, I think. To me, it looks like a painting because the pixels are big and colorful and bright. And yeah, it has this appeal of a beautiful painting when you just brighten up the colors and simplify the drawings.
Well, there's other things than just the details. There's, for example, the atmosphere of a game, the colors, the mood. So you can create with simple shapes. You can put an atmosphere into your game. And that in itself can be appealing. And what you see with 3D a lot is that this is a bit harder to control. Let's say an artist is painting something just directly, putting colors on the screen.
Well, there's other things than just the details. There's, for example, the atmosphere of a game, the colors, the mood. So you can create with simple shapes. You can put an atmosphere into your game. And that in itself can be appealing. And what you see with 3D a lot is that this is a bit harder to control. Let's say an artist is painting something just directly, putting colors on the screen.
Well, there's other things than just the details. There's, for example, the atmosphere of a game, the colors, the mood. So you can create with simple shapes. You can put an atmosphere into your game. And that in itself can be appealing. And what you see with 3D a lot is that this is a bit harder to control. Let's say an artist is painting something just directly, putting colors on the screen.
They have a full control of what it looks like. They can decide at any moment, I want to have particles there. I want to have a reddish hue over here. And then it can create that mood exactly the way they imagine it. If you do 3D, you have to go through the rules of 3D, which is completely different. You have to put a light in there.
They have a full control of what it looks like. They can decide at any moment, I want to have particles there. I want to have a reddish hue over here. And then it can create that mood exactly the way they imagine it. If you do 3D, you have to go through the rules of 3D, which is completely different. You have to put a light in there.
They have a full control of what it looks like. They can decide at any moment, I want to have particles there. I want to have a reddish hue over here. And then it can create that mood exactly the way they imagine it. If you do 3D, you have to go through the rules of 3D, which is completely different. You have to put a light in there.
You have to use the sort of recreation of real life effects to get the result. and you change the lights or bulbs somewhere, and that changes the mood of the whole scene, it's really hard to combine things in a way that you get exactly what you imagine. And that makes it harder for 3D artists to create very specific looks. And that's why they've been challenged to do 2Ds.
You have to use the sort of recreation of real life effects to get the result. and you change the lights or bulbs somewhere, and that changes the mood of the whole scene, it's really hard to combine things in a way that you get exactly what you imagine. And that makes it harder for 3D artists to create very specific looks. And that's why they've been challenged to do 2Ds.