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Sykosan

👤 Person
381 total appearances

Appearances Over Time

Podcast Appearances

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

You have to use the sort of recreation of real life effects to get the result. and you change the lights or bulbs somewhere, and that changes the mood of the whole scene, it's really hard to combine things in a way that you get exactly what you imagine. And that makes it harder for 3D artists to create very specific looks. And that's why they've been challenged to do 2Ds.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

It's funny how 3Ds try to do 2D look for so long. They have these cell shading styles, these lines outside of 3D. They're desperate to recreate that crazy control that 2D has. And 2D will always have that freedom that they can draw exactly what they want at any moment. And 3D doesn't have that freedom. So that's an advantage of traditional medium, right, over 3D.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

It's funny how 3Ds try to do 2D look for so long. They have these cell shading styles, these lines outside of 3D. They're desperate to recreate that crazy control that 2D has. And 2D will always have that freedom that they can draw exactly what they want at any moment. And 3D doesn't have that freedom. So that's an advantage of traditional medium, right, over 3D.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

It's funny how 3Ds try to do 2D look for so long. They have these cell shading styles, these lines outside of 3D. They're desperate to recreate that crazy control that 2D has. And 2D will always have that freedom that they can draw exactly what they want at any moment. And 3D doesn't have that freedom. So that's an advantage of traditional medium, right, over 3D.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

Yeah, absolutely. I'm with you. And I think this is why 2D will never die, to be fair. Because it's a source of inspiration, even for 3D. 2D guys will explore new avenues, and the 3D people will be like, yeah, yeah, I find that interesting. I'm going to bring that into... But I think, funny enough, I did a lot of 3D myself, actually. I started in 3D before I did 2D.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

Yeah, absolutely. I'm with you. And I think this is why 2D will never die, to be fair. Because it's a source of inspiration, even for 3D. 2D guys will explore new avenues, and the 3D people will be like, yeah, yeah, I find that interesting. I'm going to bring that into... But I think, funny enough, I did a lot of 3D myself, actually. I started in 3D before I did 2D.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

Yeah, absolutely. I'm with you. And I think this is why 2D will never die, to be fair. Because it's a source of inspiration, even for 3D. 2D guys will explore new avenues, and the 3D people will be like, yeah, yeah, I find that interesting. I'm going to bring that into... But I think, funny enough, I did a lot of 3D myself, actually. I started in 3D before I did 2D.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

So I studied architecture, and I was using a 3D package back in the days. And then when I graduated, it's only after that I started looking into animation. But I was essentially a 3D guy at first. And I learned a lot from 3D. There's a way to approach lighting, to approach colors. and also comping the colors to make things look a certain way.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

So I studied architecture, and I was using a 3D package back in the days. And then when I graduated, it's only after that I started looking into animation. But I was essentially a 3D guy at first. And I learned a lot from 3D. There's a way to approach lighting, to approach colors. and also comping the colors to make things look a certain way.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

So I studied architecture, and I was using a 3D package back in the days. And then when I graduated, it's only after that I started looking into animation. But I was essentially a 3D guy at first. And I learned a lot from 3D. There's a way to approach lighting, to approach colors. and also comping the colors to make things look a certain way.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

And I sort of transferred some of that understanding to the way I paint. So when I draw characters, I kind of separate layers in a way that 3D does it. And so sometimes I have students and they ask me about my approach to drawing, and there's some very different approach. You could have like the sort of traditional painter approach, which is

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

And I sort of transferred some of that understanding to the way I paint. So when I draw characters, I kind of separate layers in a way that 3D does it. And so sometimes I have students and they ask me about my approach to drawing, and there's some very different approach. You could have like the sort of traditional painter approach, which is

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

And I sort of transferred some of that understanding to the way I paint. So when I draw characters, I kind of separate layers in a way that 3D does it. And so sometimes I have students and they ask me about my approach to drawing, and there's some very different approach. You could have like the sort of traditional painter approach, which is

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

pick the exact color that you want, and you go with that. But my approach, for example, is a more layered and constructed approach where you have a base color, and then you've got some light on top and some shading, and then you add some effects, you layer things on top. So that sort of layered approach is very much akin to 3D approach. And one is feeding the other, right?

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

pick the exact color that you want, and you go with that. But my approach, for example, is a more layered and constructed approach where you have a base color, and then you've got some light on top and some shading, and then you add some effects, you layer things on top. So that sort of layered approach is very much akin to 3D approach. And one is feeding the other, right?

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

pick the exact color that you want, and you go with that. But my approach, for example, is a more layered and constructed approach where you have a base color, and then you've got some light on top and some shading, and then you add some effects, you layer things on top. So that sort of layered approach is very much akin to 3D approach. And one is feeding the other, right?

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

There's a back and forth between 3D and 2D, and it's a good thing. It's a good thing.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

There's a back and forth between 3D and 2D, and it's a good thing. It's a good thing.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

There's a back and forth between 3D and 2D, and it's a good thing. It's a good thing.

Video Gamers Podcast
The Art of Gaming and the Threat of AI - Gaming Podcast

Yeah. I think people would love to know a bit more about what the people would do those games, right? And how they do it. But we'll get to this, I'm sure.