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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Teos. I love this question, and it is a perennial question, and it's a perennial struggle for a lot of groups from both directions. And that's the thing I'd first start with is that, you know, not every player wants to be in character. And my first bit of advice is don't just push it. Lead by example, facilitate it.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Teos. I love this question, and it is a perennial question, and it's a perennial struggle for a lot of groups from both directions. And that's the thing I'd first start with is that, you know, not every player wants to be in character. And my first bit of advice is don't just push it. Lead by example, facilitate it.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And if it's a thing where players are going to get more comfortable with playing in character and will come to it and let that happen, you know, help that along. But don't demand it or make a big deal out of it, because that will just make somebody feel uncomfortable if it's really not the way they want to play.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And if it's a thing where players are going to get more comfortable with playing in character and will come to it and let that happen, you know, help that along. But don't demand it or make a big deal out of it, because that will just make somebody feel uncomfortable if it's really not the way they want to play.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

um things that i do to facilitate this kind of interaction is to have a table tent for everybody with the pc names on them and you can just make them you know print card stock or thick paper of any kind on both sides and print or write their name their character names on it and maybe something like their class and species is often helpful sometimes background give that out to everybody at the tables and say so we can all use our pc names

Mastering Dungeons
Recent Game Design Lessons (MD 219)

um things that i do to facilitate this kind of interaction is to have a table tent for everybody with the pc names on them and you can just make them you know print card stock or thick paper of any kind on both sides and print or write their name their character names on it and maybe something like their class and species is often helpful sometimes background give that out to everybody at the tables and say so we can all use our pc names

Mastering Dungeons
Recent Game Design Lessons (MD 219)

right and that way you don't forget what everybody's playing and you as dm can use those names and players can choose to do that right and then when you when you uh are interacting with them as dm have your NPCs speak to everybody in character and switch characters often, always in that in character mode, asking pointed questions, right? What do you think, Presto? Do you agree, Sheila?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

right and that way you don't forget what everybody's playing and you as dm can use those names and players can choose to do that right and then when you when you uh are interacting with them as dm have your NPCs speak to everybody in character and switch characters often, always in that in character mode, asking pointed questions, right? What do you think, Presto? Do you agree, Sheila?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

The more you make it personal, it becomes more efficient for the player to respond in character rather than always go back and add third person pieces of, Uh, my character says yes to them, you know, like that's extra words rather than just going, yes, we'll do that. And so the more that you're doing kind of important questions back and forth, it just is more efficient to be in character.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

The more you make it personal, it becomes more efficient for the player to respond in character rather than always go back and add third person pieces of, Uh, my character says yes to them, you know, like that's extra words rather than just going, yes, we'll do that. And so the more that you're doing kind of important questions back and forth, it just is more efficient to be in character.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And that may help.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And that may help.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, absolutely. And, you know, the being in character is one part of it. Behind it can be if these are players who aren't really engaging players.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, absolutely. And, you know, the being in character is one part of it. Behind it can be if these are players who aren't really engaging players.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

with you right like I'm very lucky right now I've got this this home group that we've been playing and we're all having a blast and telling each other how much it's fun and it's in part because people really lean into the characters and they're doing really cool stuff I don't think that it matters so much that it's in character though that is important but it's that part that they're really engaging with the story making fun characters they could be describing them in third person and it would all be fine right it would still be super awesome

Mastering Dungeons
Recent Game Design Lessons (MD 219)

with you right like I'm very lucky right now I've got this this home group that we've been playing and we're all having a blast and telling each other how much it's fun and it's in part because people really lean into the characters and they're doing really cool stuff I don't think that it matters so much that it's in character though that is important but it's that part that they're really engaging with the story making fun characters they could be describing them in third person and it would all be fine right it would still be super awesome

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And so I think the thing is sometimes we have players that are just happy to not be very engaged, which is a separate issue. And that may be a barrier, right? Where you're just, boy, I don't love playing with them because they're, you know, they're distant from it. And they're just sort of moving around.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And so I think the thing is sometimes we have players that are just happy to not be very engaged, which is a separate issue. And that may be a barrier, right? Where you're just, boy, I don't love playing with them because they're, you know, they're distant from it. And they're just sort of moving around.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Like I've played, especially in organized play games where people will be just knitting at the table. or playing a handheld video game while playing and yet would come session after session after session to the store or convention or whatever, they're clearly having a great time. They're not really the kind of player I want to have at my table. Right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Like I've played, especially in organized play games where people will be just knitting at the table. or playing a handheld video game while playing and yet would come session after session after session to the store or convention or whatever, they're clearly having a great time. They're not really the kind of player I want to have at my table. Right.