Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
And then you can spend 10 minutes casting prestidigitation to create this tiny clockwork device. You're talking about armor class 5-1 hit point, a toy, a fire starter, a music box. And you can determine its function by choosing one effect from prestidigitation, which is kind of clever design, right? You're sort of moving that spell that you cast forward into the device.
And then you can spend 10 minutes casting prestidigitation to create this tiny clockwork device. You're talking about armor class 5-1 hit point, a toy, a fire starter, a music box. And you can determine its function by choosing one effect from prestidigitation, which is kind of clever design, right? You're sort of moving that spell that you cast forward into the device.
And so it can do that effect whenever you or another creature takes a bonus action to activate it by touching it. So that's your kind of robot, if you will. And there's a few more other fine points there as to what it does.
And so it can do that effect whenever you or another creature takes a bonus action to activate it by touching it. So that's your kind of robot, if you will. And there's a few more other fine points there as to what it does.
You know, I think that if you don't like that rock gnome, right, we can look to sort of the forest gnome for their idea of what's going on there rather than necessarily pay advantage. But I don't know. What would you think looking at this?
You know, I think that if you don't like that rock gnome, right, we can look to sort of the forest gnome for their idea of what's going on there rather than necessarily pay advantage. But I don't know. What would you think looking at this?
heritage system sort of splits it up so you get that um i think in previous editions we've had the the the kind of more earthy gnome can speak with borrowing animals and so you could look to something like that for inspiration um
heritage system sort of splits it up so you get that um i think in previous editions we've had the the the kind of more earthy gnome can speak with borrowing animals and so you could look to something like that for inspiration um
I love your idea of turning to the player and saying, hey, even if you just shove a bunch of books at them, like there's several Ghostfire gaming books at them and say, hey, what do you like out of this? But then come back and tie it into this fae essence in some way that would probably give you and the player a bunch of ideas that you could play off of, which would be neat.
I love your idea of turning to the player and saying, hey, even if you just shove a bunch of books at them, like there's several Ghostfire gaming books at them and say, hey, what do you like out of this? But then come back and tie it into this fae essence in some way that would probably give you and the player a bunch of ideas that you could play off of, which would be neat.
If you're looking for like rooting your your the creatures in the game, like to say all gnomes are this. Then you might just sit there and explore that Fae thing. I don't think it's really about the Fae ancestry, but more something like, do you want them to be able to sense the Fae wild when it's nearby?
If you're looking for like rooting your your the creatures in the game, like to say all gnomes are this. Then you might just sit there and explore that Fae thing. I don't think it's really about the Fae ancestry, but more something like, do you want them to be able to sense the Fae wild when it's nearby?
What could be a thing that would make sense and tie into your campaign in a way that you want to support it? Something along those lines. Yeah, precisely.
What could be a thing that would make sense and tie into your campaign in a way that you want to support it? Something along those lines. Yeah, precisely.
I think D&D, I suspect, in fifth edition has gone towards this tinker concept somewhat to kind of, you know, honor a little bit of that story that's been out there. But also because things like speaking to borrowing animals is really hit or miss, right? Like you can see this at Adventurers League tables, organized play tables where, you know, you're playing a character over and over again.
I think D&D, I suspect, in fifth edition has gone towards this tinker concept somewhat to kind of, you know, honor a little bit of that story that's been out there. But also because things like speaking to borrowing animals is really hit or miss, right? Like you can see this at Adventurers League tables, organized play tables where, you know, you're playing a character over and over again.
And this never comes up because it's not a home campaign. It's just, you know, people don't usually write an adventure thinking about giving you a borrowing animal to talk to. But it can be amazing and super powerful if there are actually a lot of boring creatures around and you regularly can get tips from them.
And this never comes up because it's not a home campaign. It's just, you know, people don't usually write an adventure thinking about giving you a borrowing animal to talk to. But it can be amazing and super powerful if there are actually a lot of boring creatures around and you regularly can get tips from them.
And if it ties into a animal creatures and stuff like that, that could really make you into almost a mini druid. It could be really valuable. So it really kind of depends on what you want to do. You've got the power here for it to represent your campaign. And that's what makes it awesome.
And if it ties into a animal creatures and stuff like that, that could really make you into almost a mini druid. It could be really valuable. So it really kind of depends on what you want to do. You've got the power here for it to represent your campaign. And that's what makes it awesome.