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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And it's why I think in a lot of written adventures, or let's say official D&D 5e adventures, that complexity can be very low because I think they rightly fear that that will bounce off of a lot of people, and it's true.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And it's why I think in a lot of written adventures, or let's say official D&D 5e adventures, that complexity can be very low because I think they rightly fear that that will bounce off of a lot of people, and it's true.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And was, so Zendrik Expeditions was first and then was Mark of Heroes after that?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And was, so Zendrik Expeditions was first and then was Mark of Heroes after that?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Was first, okay.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Was first, okay.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And which was the one that had the, that introduced factions? Because that was a big change too.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And which was the one that had the, that introduced factions? Because that was a big change too.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Okay. Yeah, that was a big, I remember that being like sort of the first organized play campaign where people were talking about, hey, you know, I'm a member of this group and I have this, you know, agenda. And that was also a very interesting thing to play with, I'm sure. Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Okay. Yeah, that was a big, I remember that being like sort of the first organized play campaign where people were talking about, hey, you know, I'm a member of this group and I have this, you know, agenda. And that was also a very interesting thing to play with, I'm sure. Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah. That's so super interesting. I mean, what a great, I mean, it's amazing, right? You got to see that. And it's, I'm sure part of the reason, you know, so much about organized play because you, you ran those campaigns. You were part of the fourth edition official campaign. What was that like? Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah. That's so super interesting. I mean, what a great, I mean, it's amazing, right? You got to see that. And it's, I'm sure part of the reason, you know, so much about organized play because you, you ran those campaigns. You were part of the fourth edition official campaign. What was that like? Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah. Yeah. I mean, I certainly saw in fourth edition that those friction points where things were changing. And I mean, the truth is, it's really hard to know something at that moment for what it is, even if you have a strong understanding of the past. You can only make your best guess for where you think something will go.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah. Yeah. I mean, I certainly saw in fourth edition that those friction points where things were changing. And I mean, the truth is, it's really hard to know something at that moment for what it is, even if you have a strong understanding of the past. You can only make your best guess for where you think something will go.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

You know, I think from the beginning, I saw some issues with what Living Forgotten Realms is trying to do around regions and stuff and not to get bogged down in this, you know, for the show. But but seeing that when you change systems, well, this is going to have an impact. What exactly will be, you know, maybe I don't know for sure, but it's going to have an impact and it'll be interesting to see.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

You know, I think from the beginning, I saw some issues with what Living Forgotten Realms is trying to do around regions and stuff and not to get bogged down in this, you know, for the show. But but seeing that when you change systems, well, this is going to have an impact. What exactly will be, you know, maybe I don't know for sure, but it's going to have an impact and it'll be interesting to see.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And I think that bore true with Forgotten Realms that. that it was that way. But as you said, sometimes when we're doing something, you know, we just have to take that plunge because it's what being asked of us.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And I think that bore true with Forgotten Realms that. that it was that way. But as you said, sometimes when we're doing something, you know, we just have to take that plunge because it's what being asked of us.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

If we like the job, we must serve it and try to do the best we can with it, acknowledging that, yeah, what we prefer may not be what's going to get the most people to play a game of D&D or whatever the higher calling is. Right. And like I've seen that not to jump to fifth edition, but in working like Emerald City Comic Con or PAX D&D events,

Mastering Dungeons
Recent Game Design Lessons (MD 219)

If we like the job, we must serve it and try to do the best we can with it, acknowledging that, yeah, what we prefer may not be what's going to get the most people to play a game of D&D or whatever the higher calling is. Right. And like I've seen that not to jump to fifth edition, but in working like Emerald City Comic Con or PAX D&D events,