Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
And it's why I think in a lot of written adventures, or let's say official D&D 5e adventures, that complexity can be very low because I think they rightly fear that that will bounce off of a lot of people, and it's true.
And it's why I think in a lot of written adventures, or let's say official D&D 5e adventures, that complexity can be very low because I think they rightly fear that that will bounce off of a lot of people, and it's true.
And was, so Zendrik Expeditions was first and then was Mark of Heroes after that?
And was, so Zendrik Expeditions was first and then was Mark of Heroes after that?
Was first, okay.
Was first, okay.
And which was the one that had the, that introduced factions? Because that was a big change too.
And which was the one that had the, that introduced factions? Because that was a big change too.
Okay. Yeah, that was a big, I remember that being like sort of the first organized play campaign where people were talking about, hey, you know, I'm a member of this group and I have this, you know, agenda. And that was also a very interesting thing to play with, I'm sure. Yeah.
Okay. Yeah, that was a big, I remember that being like sort of the first organized play campaign where people were talking about, hey, you know, I'm a member of this group and I have this, you know, agenda. And that was also a very interesting thing to play with, I'm sure. Yeah.
Yeah. That's so super interesting. I mean, what a great, I mean, it's amazing, right? You got to see that. And it's, I'm sure part of the reason, you know, so much about organized play because you, you ran those campaigns. You were part of the fourth edition official campaign. What was that like? Yeah.
Yeah. That's so super interesting. I mean, what a great, I mean, it's amazing, right? You got to see that. And it's, I'm sure part of the reason, you know, so much about organized play because you, you ran those campaigns. You were part of the fourth edition official campaign. What was that like? Yeah.
Yeah. Yeah. I mean, I certainly saw in fourth edition that those friction points where things were changing. And I mean, the truth is, it's really hard to know something at that moment for what it is, even if you have a strong understanding of the past. You can only make your best guess for where you think something will go.
Yeah. Yeah. I mean, I certainly saw in fourth edition that those friction points where things were changing. And I mean, the truth is, it's really hard to know something at that moment for what it is, even if you have a strong understanding of the past. You can only make your best guess for where you think something will go.
You know, I think from the beginning, I saw some issues with what Living Forgotten Realms is trying to do around regions and stuff and not to get bogged down in this, you know, for the show. But but seeing that when you change systems, well, this is going to have an impact. What exactly will be, you know, maybe I don't know for sure, but it's going to have an impact and it'll be interesting to see.
You know, I think from the beginning, I saw some issues with what Living Forgotten Realms is trying to do around regions and stuff and not to get bogged down in this, you know, for the show. But but seeing that when you change systems, well, this is going to have an impact. What exactly will be, you know, maybe I don't know for sure, but it's going to have an impact and it'll be interesting to see.
And I think that bore true with Forgotten Realms that. that it was that way. But as you said, sometimes when we're doing something, you know, we just have to take that plunge because it's what being asked of us.
And I think that bore true with Forgotten Realms that. that it was that way. But as you said, sometimes when we're doing something, you know, we just have to take that plunge because it's what being asked of us.
If we like the job, we must serve it and try to do the best we can with it, acknowledging that, yeah, what we prefer may not be what's going to get the most people to play a game of D&D or whatever the higher calling is. Right. And like I've seen that not to jump to fifth edition, but in working like Emerald City Comic Con or PAX D&D events,
If we like the job, we must serve it and try to do the best we can with it, acknowledging that, yeah, what we prefer may not be what's going to get the most people to play a game of D&D or whatever the higher calling is. Right. And like I've seen that not to jump to fifth edition, but in working like Emerald City Comic Con or PAX D&D events,