Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
The only thing I did have was from Rich Baker's work writing Lost Mines of Phandelver. I had those. So those contained CR values. And I could guess maybe roughly which other monsters were along that track. When the event ran at Gen Con, I was just crossing my fingers hoping it all worked. And I think so were folks like Chris Duloc. You know, I hope this works. And it did.
The only thing I did have was from Rich Baker's work writing Lost Mines of Phandelver. I had those. So those contained CR values. And I could guess maybe roughly which other monsters were along that track. When the event ran at Gen Con, I was just crossing my fingers hoping it all worked. And I think so were folks like Chris Duloc. You know, I hope this works. And it did.
But it took a lot of work to get it there.
But it took a lot of work to get it there.
Yeah. What about since then? I mean, you've become full-time, you took all those lessons forward.
Yeah. What about since then? I mean, you've become full-time, you took all those lessons forward.
Yeah, you know, and I think it's interesting how you can you just from year to year, you don't know what you're doing. You're just kind of trying to get some work or do whatever. But then then at some point you realize, oh, wow, I've sort of changed how I'm doing things. Right. And so I think initially I was you know, I wanted to do more organized play.
Yeah, you know, and I think it's interesting how you can you just from year to year, you don't know what you're doing. You're just kind of trying to get some work or do whatever. But then then at some point you realize, oh, wow, I've sort of changed how I'm doing things. Right. And so I think initially I was you know, I wanted to do more organized play.
I wanted to do more Vault of the Dracoliches. My work at Wizards dried up for unknown reasons. But then I started getting work with other companies. And really, when I look back at it, I've been really lucky. I've had really fortunate, you know, whether it's HeroQuest. I mean, HeroQuest is a game that's beloved by so many designers, was formative to them.
I wanted to do more Vault of the Dracoliches. My work at Wizards dried up for unknown reasons. But then I started getting work with other companies. And really, when I look back at it, I've been really lucky. I've had really fortunate, you know, whether it's HeroQuest. I mean, HeroQuest is a game that's beloved by so many designers, was formative to them.
And so many of them said, oh, you know, I'd kill you to work on HeroQuest. And that was my board game experience, right? But also kind of adventure writing in a different format. And working with groups like MCDM, you know, I feel very lucky to do that. And there's been a lot of great creativity there.
And so many of them said, oh, you know, I'd kill you to work on HeroQuest. And that was my board game experience, right? But also kind of adventure writing in a different format. And working with groups like MCDM, you know, I feel very lucky to do that. And there's been a lot of great creativity there.
But then also trying to do my own things and experiment a little with it, even while all of it has to be done for me because I have two kids in college and various other financial things like I can't stop my day job right as much as I would like to. That must continue. And so it all has to fit in around and be done at night.
But then also trying to do my own things and experiment a little with it, even while all of it has to be done for me because I have two kids in college and various other financial things like I can't stop my day job right as much as I would like to. That must continue. And so it all has to fit in around and be done at night.
It's also led to, you know, like this podcast or experimenting with doing YouTube videos about me eating bologna sandwiches. You know, these are all things that I'm discovering as I try to. find how to make a difference. And I think that's what I go back to is, you know, I think of like why I did this. I do like designing a lot. I mean, I love it.
It's also led to, you know, like this podcast or experimenting with doing YouTube videos about me eating bologna sandwiches. You know, these are all things that I'm discovering as I try to. find how to make a difference. And I think that's what I go back to is, you know, I think of like why I did this. I do like designing a lot. I mean, I love it.
But even more than that, what I like is to see that the game may be improved for somebody or that they have new ideas or are touched by it. And that's not only just through play. Right. So that's where I think like, you know, you and I doing this podcast and talking, breaking down
But even more than that, what I like is to see that the game may be improved for somebody or that they have new ideas or are touched by it. And that's not only just through play. Right. So that's where I think like, you know, you and I doing this podcast and talking, breaking down
Concepts of the industry or the success in RPG series or whatever can accomplish that better than an adventure sometimes or accomplishes different things. And so I've changed up what I'm involved in. And I turned down a lot of work because I'm not necessarily looking for the shiny project.
Concepts of the industry or the success in RPG series or whatever can accomplish that better than an adventure sometimes or accomplishes different things. And so I've changed up what I'm involved in. And I turned down a lot of work because I'm not necessarily looking for the shiny project.