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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And so they're going to, you know, bow out next slot. And here's what we're doing to help it. And I just thought this guy's amazing. Right. Here's a person who is so. cares about it all being in the right places. And I think it helped lead him to eventually becoming an admin and so much more because he was that kind of person, right?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And so they're going to, you know, bow out next slot. And here's what we're doing to help it. And I just thought this guy's amazing. Right. Here's a person who is so. cares about it all being in the right places. And I think it helped lead him to eventually becoming an admin and so much more because he was that kind of person, right?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And being at conventions like this, volunteering, helping, that's what happens. People notice that you're great and they give you opportunities and so on, which is awesome.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And being at conventions like this, volunteering, helping, that's what happens. People notice that you're great and they give you opportunities and so on, which is awesome.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, for pay. So I had done some third edition work with Living Greyhound, because we talked about last episode, but nothing had ever meant money. And so it was worth, and you in fact gave me the first adventure for part of a Theon series that I wrote for you, I think because you saw me kind of doing some stuff as sort of the hobby level. And so you invited me to write, which was super cool.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, for pay. So I had done some third edition work with Living Greyhound, because we talked about last episode, but nothing had ever meant money. And so it was worth, and you in fact gave me the first adventure for part of a Theon series that I wrote for you, I think because you saw me kind of doing some stuff as sort of the hobby level. And so you invited me to write, which was super cool.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And it was really fun getting to know you. I met you at Gen Con. I think you were taking a bite of a sandwich when I met you and had to wait for you to finish.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And it was really fun getting to know you. I met you at Gen Con. I think you were taking a bite of a sandwich when I met you and had to wait for you to finish.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But it was, yeah. So getting paid to do an organized play adventure was novel. Certainly not life-changing, but it was a novel. I'm actually getting paid and seeing my convention run at Gen Con. That was really cool. But what it did, and especially the Ashes of Athos work, what it did was lead to getting noticed, right?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But it was, yeah. So getting paid to do an organized play adventure was novel. Certainly not life-changing, but it was a novel. I'm actually getting paid and seeing my convention run at Gen Con. That was really cool. But what it did, and especially the Ashes of Athos work, what it did was lead to getting noticed, right?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So like Chris Perkins played at my table through an Ashes of Athos adventure and he asked who wrote it and I said that I did. And probably because of that, a little bit later, I got a would you like to write a D&D encounter season? And I actually said no. I said, I'm going to frame this email because this is so cool and I'm so thankful you asked me.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So like Chris Perkins played at my table through an Ashes of Athos adventure and he asked who wrote it and I said that I did. And probably because of that, a little bit later, I got a would you like to write a D&D encounter season? And I actually said no. I said, I'm going to frame this email because this is so cool and I'm so thankful you asked me.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But I can't do that because Ashes of Athos is all consuming and there's no way I could do a good job on this. And I thought, well, maybe I'm shooting myself in the foot and that's the last opportunity I ever get. But it wasn't. I got a lot more opportunities after that with Wizards. But that really started my work for Wizards was the fact that I'd done these things.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But I can't do that because Ashes of Athos is all consuming and there's no way I could do a good job on this. And I thought, well, maybe I'm shooting myself in the foot and that's the last opportunity I ever get. But it wasn't. I got a lot more opportunities after that with Wizards. But that really started my work for Wizards was the fact that I'd done these things.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Well, you know, you've often been a mentor to me. And one of them was when I heard when you shared like your fourth edition stories of like writing before the rules were truly finalized. And then for fifth edition, I had a project. Well, both both the D&D next project where the rule sets were changing, Vault of the Dracolich, and then writing the first epic for Gen Con for Adventurers League.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Well, you know, you've often been a mentor to me. And one of them was when I heard when you shared like your fourth edition stories of like writing before the rules were truly finalized. And then for fifth edition, I had a project. Well, both both the D&D next project where the rule sets were changing, Vault of the Dracolich, and then writing the first epic for Gen Con for Adventurers League.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And, you know, I'm asking, OK, so how do I know? which monsters to use because they don't have CR values yet. And they're like, yeah, sorry. I'm like, okay. And then I just remembered Sean telling me about monsters in early fourth edition not being balanced yet. And so I was like, okay.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And, you know, I'm asking, OK, so how do I know? which monsters to use because they don't have CR values yet. And they're like, yeah, sorry. I'm like, okay. And then I just remembered Sean telling me about monsters in early fourth edition not being balanced yet. And so I was like, okay.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So I just picked monsters that I thought were cool, ran a playtest with my home group that was all under NDA and TPKed them. And then I changed it and TPKed them again and changed it again. And then it worked. And I had to do that for every encounter because there were no CR values Nothing told you what monster was related to anything. They didn't have XP values either.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So I just picked monsters that I thought were cool, ran a playtest with my home group that was all under NDA and TPKed them. And then I changed it and TPKed them again and changed it again. And then it worked. And I had to do that for every encounter because there were no CR values Nothing told you what monster was related to anything. They didn't have XP values either.