Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
But when I ran it, much to my surprise, the simplicity of it actually meant that it was therefore not confusing. And the players really worked with what was there. The right things were there. It actually worked really well. And I had a suit. It was probably the best convention I ran at that con. And it was backwards of what I expected, right?
But when I ran it, much to my surprise, the simplicity of it actually meant that it was therefore not confusing. And the players really worked with what was there. The right things were there. It actually worked really well. And I had a suit. It was probably the best convention I ran at that con. And it was backwards of what I expected, right?
And I think there's two levels to this question, right? Of like, when you read something... And you're not so sure about it, whether it's player or DM. One thing is that any group can have fun with anything. The worst rules out there, someone's having a blast with them. Right. So it's not about whether somebody can have fun, like always somebody can have fun.
And I think there's two levels to this question, right? Of like, when you read something... And you're not so sure about it, whether it's player or DM. One thing is that any group can have fun with anything. The worst rules out there, someone's having a blast with them. Right. So it's not about whether somebody can have fun, like always somebody can have fun.
You'll find that person who thinks it's perfect. But. on the aggregate of all the people who are going to experience it, have you just created a big barrier towards it working for enough tables?
You'll find that person who thinks it's perfect. But. on the aggregate of all the people who are going to experience it, have you just created a big barrier towards it working for enough tables?
And I think that as you become more experienced game designer, you're probably a little better, not perfect, but you're a little better at assessing from the written word what the likely impact will be on an aggregate of tables, right?
And I think that as you become more experienced game designer, you're probably a little better, not perfect, but you're a little better at assessing from the written word what the likely impact will be on an aggregate of tables, right?
Yeah, and I think one thing that is important, right, where I do put kind of hard pieces, you know, where I really will bounce off of something, if I was reading it and it's poorly written, then I just worry, like, if you can bother with the words, I don't believe that you bother with the mechanics. Right. Right. Or if you state assumptions that are sort of just demonstrably not true in the text.
Yeah, and I think one thing that is important, right, where I do put kind of hard pieces, you know, where I really will bounce off of something, if I was reading it and it's poorly written, then I just worry, like, if you can bother with the words, I don't believe that you bother with the mechanics. Right. Right. Or if you state assumptions that are sort of just demonstrably not true in the text.
right and even wizards can do this in some of their products right where you make a statement but the next piece of the rule undermines it right or you listen to someone talk in an interview but the written page doesn't do that then you can worry about the design because there is a mismatch going on here that has not been properly baked addressed work through and here it is in the finished product right
right and even wizards can do this in some of their products right where you make a statement but the next piece of the rule undermines it right or you listen to someone talk in an interview but the written page doesn't do that then you can worry about the design because there is a mismatch going on here that has not been properly baked addressed work through and here it is in the finished product right
And that's always a concern. Again, you could still have fun, but that is a weakness that you're pretty sure you can be pretty sure that there's a weakness there in that text.
And that's always a concern. Again, you could still have fun, but that is a weakness that you're pretty sure you can be pretty sure that there's a weakness there in that text.
get this one see how it goes and then prepare for the flood of elemental evil themed content on the inside it is november i was gonna say it's october but i have to check myself uh before i wreck myself it's it's november sean so they're running out of time for you know 50th unless they're going to somehow carry this into the 51st but i will say that what i liked about one of the my favorite things about this is just you know and i would not be shocked if this is just
get this one see how it goes and then prepare for the flood of elemental evil themed content on the inside it is november i was gonna say it's october but i have to check myself uh before i wreck myself it's it's november sean so they're running out of time for you know 50th unless they're going to somehow carry this into the 51st but i will say that what i liked about one of the my favorite things about this is just you know and i would not be shocked if this is just
Will coming up with these names, but the names for the parliamental cults, Children of Splintered Ice, Children of Suffocating Ooze and the Order of Falling Ash. And like, boy, just steal that and put that in your campaign because it just sounds like wonderful.
Will coming up with these names, but the names for the parliamental cults, Children of Splintered Ice, Children of Suffocating Ooze and the Order of Falling Ash. And like, boy, just steal that and put that in your campaign because it just sounds like wonderful.
Yeah, so the video walks through a new encounters sidebar you can use to run the initiative on the maps VTT. And so essentially what you do is you add tokens to the map like you would before. for the monsters and for the PC PCs. But now you can then click on them and add them to the encounter sidebar. You get to see the token little image, which is very sweet, and then the names next to them.
Yeah, so the video walks through a new encounters sidebar you can use to run the initiative on the maps VTT. And so essentially what you do is you add tokens to the map like you would before. for the monsters and for the PC PCs. But now you can then click on them and add them to the encounter sidebar. You get to see the token little image, which is very sweet, and then the names next to them.