Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
And this you've got about a week, a little less than a week on it. And by the time you listen to this, it ends November 14th, I guess, a week. All right.
And this you've got about a week, a little less than a week on it. And by the time you listen to this, it ends November 14th, I guess, a week. All right.
Yeah. Rodney, amazing creator, one of the main people behind the math of 2014 5E, made Lords of Waterdeep along with Peter Lee. So he has the new mailing list. You can go to scratchpad-publishing.myshopify.com and you can sign up for his mailing list because...
Yeah. Rodney, amazing creator, one of the main people behind the math of 2014 5E, made Lords of Waterdeep along with Peter Lee. So he has the new mailing list. You can go to scratchpad-publishing.myshopify.com and you can sign up for his mailing list because...
Rodney says that both Dusk City Outlaws and his Supers game Spectaculars are going to get reprinted and that there will be a new game that he's going to be kickstarting next year. So that's really cool. I love the idea of Rodney Thompson getting back into creating various games. And I love everything he's designed. So I'm looking forward to this.
Rodney says that both Dusk City Outlaws and his Supers game Spectaculars are going to get reprinted and that there will be a new game that he's going to be kickstarting next year. So that's really cool. I love the idea of Rodney Thompson getting back into creating various games. And I love everything he's designed. So I'm looking forward to this.
So friend of the show, Dave Chalker, is one of the designers behind this board game, Thunder Road Vendetta, that has now become an RPG. And in the the game is like the board game is like a Mad Max style thing where it's all about you moving the cars on this play mat and ramming into each other and using all kinds of horrendous additions to your car to, you know, cause devastation.
So friend of the show, Dave Chalker, is one of the designers behind this board game, Thunder Road Vendetta, that has now become an RPG. And in the the game is like the board game is like a Mad Max style thing where it's all about you moving the cars on this play mat and ramming into each other and using all kinds of horrendous additions to your car to, you know, cause devastation.
And the RPG leans into this, creating an experience focused on wasteland post-apocalyptic driving. I immediately had to go back to this because it just sounds bonkers. And the kind of thing that I want to learn from, right? Very different from the kind of games on my shelf.
And the RPG leans into this, creating an experience focused on wasteland post-apocalyptic driving. I immediately had to go back to this because it just sounds bonkers. And the kind of thing that I want to learn from, right? Very different from the kind of games on my shelf.
It promises quick character creation, furiously fun over-the-top vehicular action, and ongoing campaign play where you build and maintain your settlement. So this is on Kickstarter through November 21st.
It promises quick character creation, furiously fun over-the-top vehicular action, and ongoing campaign play where you build and maintain your settlement. So this is on Kickstarter through November 21st.
thunder road vendetta rpg and it looks fantastic yep they go in like a little car and you somehow like move the car and the die is being rolled you can like lift the car up or something and it's yeah wild coming from from the the gentleman who had bro uh shark eat robot eating sharks uh
thunder road vendetta rpg and it looks fantastic yep they go in like a little car and you somehow like move the car and the die is being rolled you can like lift the car up or something and it's yeah wild coming from from the the gentleman who had bro uh shark eat robot eating sharks uh
Yeah, the Kickstarter looks really interesting. It ends November 22nd. The rules promise a feel-good game with fun ways to engage other than violence. It's an interesting concept. It's already more than doubled its 20k initial goal. And yeah, all of these options are sort of ways to have non-violent play using 5e.
Yeah, the Kickstarter looks really interesting. It ends November 22nd. The rules promise a feel-good game with fun ways to engage other than violence. It's an interesting concept. It's already more than doubled its 20k initial goal. And yeah, all of these options are sort of ways to have non-violent play using 5e.
was a bunch of companies saying, wow, because I couldn't go to Gen Con as a company, I saved a bunch of money. I had all this extra time. I had all this extra energy. And it caused people to rethink things a bit. Now, I think they all have gone back to having booths anyway, or most of them. But it did cause folks to reflect a bit.
was a bunch of companies saying, wow, because I couldn't go to Gen Con as a company, I saved a bunch of money. I had all this extra time. I had all this extra energy. And it caused people to rethink things a bit. Now, I think they all have gone back to having booths anyway, or most of them. But it did cause folks to reflect a bit.
And I think that is really important to say, like, hey, conventions sound great on paper. But they do take your energy. They do require a bunch of time. You never you always think it's going to take less time than it does to prepare for them. It takes a bunch of money. There are ways to save on money, save on time.
And I think that is really important to say, like, hey, conventions sound great on paper. But they do take your energy. They do require a bunch of time. You never you always think it's going to take less time than it does to prepare for them. It takes a bunch of money. There are ways to save on money, save on time.