Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
Then you have other things like, say, Matt Forbeck's Shotguns and Sorcery, right? And that is using 5e in this case, because this is the 5e version, and so you are adding to it, and yet it's still... Pretty much the same size, slightly smaller. And, you know, I could pick any number of like, you know, here's Deadlands, which does not include the Savage Worlds rules.
Then you have other things like, say, Matt Forbeck's Shotguns and Sorcery, right? And that is using 5e in this case, because this is the 5e version, and so you are adding to it, and yet it's still... Pretty much the same size, slightly smaller. And, you know, I could pick any number of like, you know, here's Deadlands, which does not include the Savage Worlds rules.
And it is slimmer, both smaller in its overall size and whatever. You know, so. But when I look at all this and when I talk to people, gamers of all kinds, they'll tell me like, yeah, I couldn't read all that. Mm hmm. And I agree that is an issue. We'll get to that, I'm sure.
And it is slimmer, both smaller in its overall size and whatever. You know, so. But when I look at all this and when I talk to people, gamers of all kinds, they'll tell me like, yeah, I couldn't read all that. Mm hmm. And I agree that is an issue. We'll get to that, I'm sure.
Yeah, absolutely. I mean, there's gotta be some reason why this is awesome to play and you need to make that really clear. And I think old school approaches were like, you just have 400 pages worth of proving why or 200 or 70 or whatever, but like, like your entirety of the page count was supposed to prove it over time. You can't do that these days.
Yeah, absolutely. I mean, there's gotta be some reason why this is awesome to play and you need to make that really clear. And I think old school approaches were like, you just have 400 pages worth of proving why or 200 or 70 or whatever, but like, like your entirety of the page count was supposed to prove it over time. You can't do that these days.
You've got to tell people up front exactly why and really play off of that, right? I think 4th Edition did a really good job where they would have these truths or campaign aspects. It would be like 5 to 8 in a bullet point or numbered list or something that would really break down what's special about the Neverwinter campaign setting or Dark Sun or Eberron.
You've got to tell people up front exactly why and really play off of that, right? I think 4th Edition did a really good job where they would have these truths or campaign aspects. It would be like 5 to 8 in a bullet point or numbered list or something that would really break down what's special about the Neverwinter campaign setting or Dark Sun or Eberron.
And then DMs and players could just, you know, you could literally print that out, put it on the table, like... This is what we're doing, right? Tap the sign. This is the thing we do.
And then DMs and players could just, you know, you could literally print that out, put it on the table, like... This is what we're doing, right? Tap the sign. This is the thing we do.
Yeah, that's smart that you bring that up because that was specifically, the idea was like, hey, D&D makes these suppositions. So if your campaign is going to change it or your campaign setting is going to change it, then you've got to really think through what that means for the game and do that, right? Like no gods, we talked about earlier in the show, right?
Yeah, that's smart that you bring that up because that was specifically, the idea was like, hey, D&D makes these suppositions. So if your campaign is going to change it or your campaign setting is going to change it, then you've got to really think through what that means for the game and do that, right? Like no gods, we talked about earlier in the show, right?
Whatever that might be, then you want to underscore that and play off of that and drive that home as a major theme.
Whatever that might be, then you want to underscore that and play off of that and drive that home as a major theme.
That's a really interesting question. I've been thinking about a lot because like the Eberron book that we reviewed, it really did a... Why are my show notes blanking in and out? They are. What was the name of the Eberron? It is called Frontiers of Eberron. Yep. So Frontiers of Eberron, you know, there is a whole chapter that's really player focused. that's a great way of achieving buy-in.
That's a really interesting question. I've been thinking about a lot because like the Eberron book that we reviewed, it really did a... Why are my show notes blanking in and out? They are. What was the name of the Eberron? It is called Frontiers of Eberron. Yep. So Frontiers of Eberron, you know, there is a whole chapter that's really player focused. that's a great way of achieving buy-in.
So I think it's becoming more and more important to do that, sequester some area of this product and say, this is for players. Also allows you to take some of those pages as a PDF and say, here's your player's guide at kind of no extra real cost to you because you've sequestered it already. But that's really nice, right?
So I think it's becoming more and more important to do that, sequester some area of this product and say, this is for players. Also allows you to take some of those pages as a PDF and say, here's your player's guide at kind of no extra real cost to you because you've sequestered it already. But that's really nice, right?
That lets you have essentially a player's guide and a DM's guide all in one book if you need to.
That lets you have essentially a player's guide and a DM's guide all in one book if you need to.