Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yeah, absolutely. I mean, for a number of reasons. One is that, you know, when you share with someone a map, you know, here's Tal'Dorei, for example, right? When you share a map, it starts inspiring, right? We've been talking all about Greyhawk and you look at those things and you want to know what's off the edges and what is in these mountains and the names of places, right?
Yeah, absolutely. I mean, for a number of reasons. One is that, you know, when you share with someone a map, you know, here's Tal'Dorei, for example, right? When you share a map, it starts inspiring, right? We've been talking all about Greyhawk and you look at those things and you want to know what's off the edges and what is in these mountains and the names of places, right?
Like hell furnaces, like it just starts inspiring you. And so, yeah, you do need to understand the world. And even if it's changed, right? So like if you've got something like the Gamma World role playing game, right? Like I want to know what happened to Seattle, right? And what happened to wherever, you know, part of the world we're in.
Like hell furnaces, like it just starts inspiring you. And so, yeah, you do need to understand the world. And even if it's changed, right? So like if you've got something like the Gamma World role playing game, right? Like I want to know what happened to Seattle, right? And what happened to wherever, you know, part of the world we're in.
If you're playing Call of Cthulhu to know like, well, what's my area of the world like? And yeah, it's good to also understand Boston and New Orleans. But what about, you know, my area of the woods? What's going on there in a particular area that we're playing in? And so as you establish that world, you give people a feeling of what they can explore. But I don't know about you. I feel like
If you're playing Call of Cthulhu to know like, well, what's my area of the world like? And yeah, it's good to also understand Boston and New Orleans. But what about, you know, my area of the woods? What's going on there in a particular area that we're playing in? And so as you establish that world, you give people a feeling of what they can explore. But I don't know about you. I feel like
The Forgotten Realms, it's really interesting. People will complain like, oh, it's just the Sword Coast. And we never are done with the Sword Coast. The Sword Coast keeps getting explored and built upon and so on in 5th edition. It's almost like you don't even need all these other areas because the Sword Coast is already really, really big. And I'm not saying we don't.
The Forgotten Realms, it's really interesting. People will complain like, oh, it's just the Sword Coast. And we never are done with the Sword Coast. The Sword Coast keeps getting explored and built upon and so on in 5th edition. It's almost like you don't even need all these other areas because the Sword Coast is already really, really big. And I'm not saying we don't.
Don't misunderstand what I'm saying from folks out there listening. I'm not saying get rid of the rest of the Forgotten Realms. But... When worlds are so big, then it makes it less approachable. And it means it's really a long-term project. It's more than you kind of need. I think that a smaller world makes sense. Dark Sun, right, is just that table land section. And there's more beyond.
Don't misunderstand what I'm saying from folks out there listening. I'm not saying get rid of the rest of the Forgotten Realms. But... When worlds are so big, then it makes it less approachable. And it means it's really a long-term project. It's more than you kind of need. I think that a smaller world makes sense. Dark Sun, right, is just that table land section. And there's more beyond.
But we're just focused on just these seven, nine cities. No, I'm blanking. Anyway, just a few, right? Like that kind of focused in lens can really work.
But we're just focused on just these seven, nine cities. No, I'm blanking. Anyway, just a few, right? Like that kind of focused in lens can really work.
Yeah, I mean, it waters down that experience. And there are a lot of really nice settings, especially when I think settings are trying to be innovative, like it's an apocalyptic situation. It can be really beneficial to say, we are in the one last remaining place, and now we've got to venture outward. That gives you a real nice, cohesive start. Or even to say, where should we begin?
Yeah, I mean, it waters down that experience. And there are a lot of really nice settings, especially when I think settings are trying to be innovative, like it's an apocalyptic situation. It can be really beneficial to say, we are in the one last remaining place, and now we've got to venture outward. That gives you a real nice, cohesive start. Or even to say, where should we begin?
Like, maybe the world is bigger. It's Tal'Dorei or it's Forgotten Realms or whatever, but... You know, if we're all starting in Neverwinter, now we can have a really cool Neverwinter and radiate outwards and we can we can kind of change that up. Right.
Like, maybe the world is bigger. It's Tal'Dorei or it's Forgotten Realms or whatever, but... You know, if we're all starting in Neverwinter, now we can have a really cool Neverwinter and radiate outwards and we can we can kind of change that up. Right.
We can we can have like a different focal lens for each of the areas like Neverwinter is very defined right around it, much more so the next two cities. And then we can get hazy and let DMs just have fun with that because it's not as critical and it's not that that super focus area.
We can we can have like a different focal lens for each of the areas like Neverwinter is very defined right around it, much more so the next two cities. And then we can get hazy and let DMs just have fun with that because it's not as critical and it's not that that super focus area.
That's really true. One other possibility is you don't always need the map, as we might think of it. I'm thinking of Coriolis, and I'm holding up the book from Free League. Coriolis, which is a far science RPG, does give you a map of the major stars. And that's all well and good. But but we're not getting maps of every planet.
That's really true. One other possibility is you don't always need the map, as we might think of it. I'm thinking of Coriolis, and I'm holding up the book from Free League. Coriolis, which is a far science RPG, does give you a map of the major stars. And that's all well and good. But but we're not getting maps of every planet.