Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
We get just some descriptions and details because the fun of it is sort of more like Firefly or the expanse where we're going from place to place and we're finding things along the way and on the area. But you don't need the worlds. It's it's the pattern of play and the things that one will encounter. And so the emphasis is elsewhere. You do get that star chart, right? But you don't.
We get just some descriptions and details because the fun of it is sort of more like Firefly or the expanse where we're going from place to place and we're finding things along the way and on the area. But you don't need the worlds. It's it's the pattern of play and the things that one will encounter. And so the emphasis is elsewhere. You do get that star chart, right? But you don't.
It's not about the detailed level of that nations and mountain ranges and things like that.
It's not about the detailed level of that nations and mountain ranges and things like that.
yeah my heart wants to say no to you but my brain says yes in that i really do think that like some people say like oh you gotta you know dnd should pull out all this player option stuff and no it's it's selling much better by putting in a few subclasses or backgrounds at least to feed some spells some magic items That makes everybody happier.
yeah my heart wants to say no to you but my brain says yes in that i really do think that like some people say like oh you gotta you know dnd should pull out all this player option stuff and no it's it's selling much better by putting in a few subclasses or backgrounds at least to feed some spells some magic items That makes everybody happier.
And you've got to try to sell your adventure to more than just the person or your setting than more than just the DM or the one person at the table. You want several people wanting to buy it.
And you've got to try to sell your adventure to more than just the person or your setting than more than just the DM or the one person at the table. You want several people wanting to buy it.
and and and a diverse crowd buying it so you absolutely need it from a from a business sense i think the key to try to make that better is to say how are these rules really supporting the play and and enabling that play rather than being just tack on stuff right like if um if we have airships in our setting it doesn't mean we need like airship combat rules right
and and and a diverse crowd buying it so you absolutely need it from a from a business sense i think the key to try to make that better is to say how are these rules really supporting the play and and enabling that play rather than being just tack on stuff right like if um if we have airships in our setting it doesn't mean we need like airship combat rules right
Because maybe it's just like sometimes you're fighting on an airship and sometimes, you know, it's two airships that are next to each other that crashed and you jump from one to the other. But we're not firing missiles like and we don't need all that complexity.
Because maybe it's just like sometimes you're fighting on an airship and sometimes, you know, it's two airships that are next to each other that crashed and you jump from one to the other. But we're not firing missiles like and we don't need all that complexity.
Maybe I'm thinking of, you know, there are a number of games that sort of have like, you know, blimps and stuff, but there are no blimp rules. And that can be fine because that's what the game's about. Right. But if it is about that, if you are doing Spelljammer, maybe you wanted some ship combat rules to have. you know, made that experience into what people expect and want out of it.
Maybe I'm thinking of, you know, there are a number of games that sort of have like, you know, blimps and stuff, but there are no blimp rules. And that can be fine because that's what the game's about. Right. But if it is about that, if you are doing Spelljammer, maybe you wanted some ship combat rules to have. you know, made that experience into what people expect and want out of it.
Yeah, 100%. The more that your setting has something that's more interesting than just, you know, our nation likes, you know, purple clothing, the more that you need to explain that in play and give examples. And we hear this from players a lot, right? We heard it at GameholeCon when we recorded live last year, people saying, hey, for Planescape,
Yeah, 100%. The more that your setting has something that's more interesting than just, you know, our nation likes, you know, purple clothing, the more that you need to explain that in play and give examples. And we hear this from players a lot, right? We heard it at GameholeCon when we recorded live last year, people saying, hey, for Planescape,
I want an example showcase to me why an adventure in Planescape is cool and what it should look like, right? What makes it unique compared to any other adventure? Dark Sun, right? If you're going to run a Dark Sun campaign, you may not immediately know like, well, how do I use things like running out of food and navigating and
I want an example showcase to me why an adventure in Planescape is cool and what it should look like, right? What makes it unique compared to any other adventure? Dark Sun, right? If you're going to run a Dark Sun campaign, you may not immediately know like, well, how do I use things like running out of food and navigating and
And so an adventure, even a very short one, can very quickly hit like hunger, thirst rules, navigation, Templars, defilers, cannibal halflings. And then you're just like, yeah, got it. This is how I do it. And from there you can run on Blade Runner.
And so an adventure, even a very short one, can very quickly hit like hunger, thirst rules, navigation, Templars, defilers, cannibal halflings. And then you're just like, yeah, got it. This is how I do it. And from there you can run on Blade Runner.