Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
for some other reason, right, it's not unlocking a set of runes or a pattern that you learned in a book. And now and now you can cast it whenever or or or that it uses up your life essence or some other thing like that. Right. There are various ways it could be, but it isn't. And I think
for some other reason, right, it's not unlocking a set of runes or a pattern that you learned in a book. And now and now you can cast it whenever or or or that it uses up your life essence or some other thing like that. Right. There are various ways it could be, but it isn't. And I think
When I look at this question, what I think of is the D&D, as usual, is flexible enough to please most people in most of the time. So it works pretty well, which is why you see it pretty much emulated by other RPGs as well. It's surprising how close it is. It tweaks it, but it's still kind of that kind of slot like system. Or something similar. And very seldom is it just, you know, free form.
When I look at this question, what I think of is the D&D, as usual, is flexible enough to please most people in most of the time. So it works pretty well, which is why you see it pretty much emulated by other RPGs as well. It's surprising how close it is. It tweaks it, but it's still kind of that kind of slot like system. Or something similar. And very seldom is it just, you know, free form.
Tell me what you do with your magic. Right. As you might see more in some movies and media like that. And I think the reason is that there's this conflicting desire between magic is a thing you do the way a barbarian does a thing. Or somebody else does a thing, right? And so it can't be so world shaking and freeform because nobody else in the party gets to do that either.
Tell me what you do with your magic. Right. As you might see more in some movies and media like that. And I think the reason is that there's this conflicting desire between magic is a thing you do the way a barbarian does a thing. Or somebody else does a thing, right? And so it can't be so world shaking and freeform because nobody else in the party gets to do that either.
Or we'd have to all do weird freeform things, including the barbarian. And what you know, and we don't quite know how to handle that. So there's partly that. And also that because magic is supposed to be like, well, a lot of the game is combat. So it's the way you fight.
Or we'd have to all do weird freeform things, including the barbarian. And what you know, and we don't quite know how to handle that. So there's partly that. And also that because magic is supposed to be like, well, a lot of the game is combat. So it's the way you fight.
It needs to kind of slip into that and then be utility things every now and then, just like the rogue and the barbarian do utility things every now and then. So it's trying to confine itself while being evocative and interesting and all these things. It's trying to do all that.
It needs to kind of slip into that and then be utility things every now and then, just like the rogue and the barbarian do utility things every now and then. So it's trying to confine itself while being evocative and interesting and all these things. It's trying to do all that.
And it actually kind of does it fairly surprisingly well, like when you really think of it like it's not bad, you know, we can cast our powerful spell and feel good about it. But now the next person gets to go.
And it actually kind of does it fairly surprisingly well, like when you really think of it like it's not bad, you know, we can cast our powerful spell and feel good about it. But now the next person gets to go.
Yeah. And if you did something more freeform, you'd probably have to have such a nebulous set and confined set of results that you, you know, you're still it's still a system that would try to and what do you call it? Like, like, like confine its its abilities. Right. You can't just say, like, what would you like to do with my magic? Well, I will shatter my enemies every time.
Yeah. And if you did something more freeform, you'd probably have to have such a nebulous set and confined set of results that you, you know, you're still it's still a system that would try to and what do you call it? Like, like, like confine its its abilities. Right. You can't just say, like, what would you like to do with my magic? Well, I will shatter my enemies every time.
Yeah. And we'll talk a little bit about this as well when we review Ethan Yen's blog post on skills. But there are a lot of systems that try to do this. The Cypher system from Monty Cook Games and all their kind of offshoot games tried to do this. The Free League games often tried to do this where they try to say they try to handle this right by saying,
Yeah. And we'll talk a little bit about this as well when we review Ethan Yen's blog post on skills. But there are a lot of systems that try to do this. The Cypher system from Monty Cook Games and all their kind of offshoot games tried to do this. The Free League games often tried to do this where they try to say they try to handle this right by saying,
Everybody who tries to do this must hit this particular DC. And in the free league games, it's often, oh, you're rolling a D6. You've got to hit a four or something similar like that. So there's sort of a universal everything is hard level four almost always. And if not, the DM will announce it because it's strangely hard. Right. And and Savage Worlds is also like this as well.
Everybody who tries to do this must hit this particular DC. And in the free league games, it's often, oh, you're rolling a D6. You've got to hit a four or something similar like that. So there's sort of a universal everything is hard level four almost always. And if not, the DM will announce it because it's strangely hard. Right. And and Savage Worlds is also like this as well.
And then you as a hero get some slight bonus as to your opportunity to carry this off. But you may have a skill or you may have a tool or you may have circumstances or whatever. And all of these things do something like they may give you more dice or they may give you a bonus to your role. or they may reduce the D.C. or something like that. Right.
And then you as a hero get some slight bonus as to your opportunity to carry this off. But you may have a skill or you may have a tool or you may have circumstances or whatever. And all of these things do something like they may give you more dice or they may give you a bonus to your role. or they may reduce the D.C. or something like that. Right.