Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
And Monty Cook games, you know, it all starts impossible and then it all gets whittled down to where you don't even need to roll is a funny thing to do in Cypher system. Right. And that's that idea. But D&D is architected differently. And while I think it's totally fine what's being done in this question, that's that's fun.
And Monty Cook games, you know, it all starts impossible and then it all gets whittled down to where you don't even need to roll is a funny thing to do in Cypher system. Right. And that's that idea. But D&D is architected differently. And while I think it's totally fine what's being done in this question, that's that's fun.
You know, ultimately, what you're saying is, I just know you're going to make this because you're so good. So I'm lowering the D.C. of reality for you. But if the other player tries it, then I'm not. And that's that there are there are cases where I think that will cause some friction. Right. You gave the bar to pass, but you're not giving me a pass.
You know, ultimately, what you're saying is, I just know you're going to make this because you're so good. So I'm lowering the D.C. of reality for you. But if the other player tries it, then I'm not. And that's that there are there are cases where I think that will cause some friction. Right. You gave the bar to pass, but you're not giving me a pass.
You know, can be a little bit of a it can be strange. And you're kind of doing things to the curve of the math, which doesn't matter if you're having fun. But if if it were a policy, if it were a firm part of the game, I think would cause friction for various situations. Right.
You know, can be a little bit of a it can be strange. And you're kind of doing things to the curve of the math, which doesn't matter if you're having fun. But if if it were a policy, if it were a firm part of the game, I think would cause friction for various situations. Right.
Yeah, and it's about the effort and you doing it and the role playing that goes with it and all that rather than just, you know, it's not a random chance. And in fact, even when DMs don't quite think about the DCs they're assigning, you know, they really are often assigning probabilities that are almost always within reach because that's the kind of point of it.
Yeah, and it's about the effort and you doing it and the role playing that goes with it and all that rather than just, you know, it's not a random chance. And in fact, even when DMs don't quite think about the DCs they're assigning, you know, they really are often assigning probabilities that are almost always within reach because that's the kind of point of it.
Now, the dice are also big enough, that giant D20, to be swingy. So sometimes you get that surprise and you deal with it and that can be great in some cases and sometimes it's abysmal.
Now, the dice are also big enough, that giant D20, to be swingy. So sometimes you get that surprise and you deal with it and that can be great in some cases and sometimes it's abysmal.
Yeah, just awkward, right? It all hinges on this one diplomatic decision you make and you make your plea and you roll a one and okay, let's explain that.
Yeah, just awkward, right? It all hinges on this one diplomatic decision you make and you make your plea and you roll a one and okay, let's explain that.
Yeah, I recall a living Greyhawk adventure in the Jeff region that took you into the Barrier Peaks Mountains. And those of you who think of that name will go, okay, well, there's a spaceship up there, right? And so a little bit as a joke, there was in a scene a metal door that you could possibly spot.
Yeah, I recall a living Greyhawk adventure in the Jeff region that took you into the Barrier Peaks Mountains. And those of you who think of that name will go, okay, well, there's a spaceship up there, right? And so a little bit as a joke, there was in a scene a metal door that you could possibly spot.
And then, like the fools that they are, the adventure authors and the admins and whatever, assigned a DC to opening the lock that they considered to be impossible. Which, of course, players then proceeded to hit at at least one table at the premiere of the adventure. The adventure had to be rewritten later because the reality is there was nothing behind it.
And then, like the fools that they are, the adventure authors and the admins and whatever, assigned a DC to opening the lock that they considered to be impossible. Which, of course, players then proceeded to hit at at least one table at the premiere of the adventure. The adventure had to be rewritten later because the reality is there was nothing behind it.
And there were a couple of adventures that were like that, where someone would assign a DC thinking nobody can hit it, but they forget about all the, especially in third edition, all the stacking things that could lead to success. And, you know, like I've often said, if you don't want an NPC to be killed, you don't give it stats. Because as soon as you do, battle can be had, right?
And there were a couple of adventures that were like that, where someone would assign a DC thinking nobody can hit it, but they forget about all the, especially in third edition, all the stacking things that could lead to success. And, you know, like I've often said, if you don't want an NPC to be killed, you don't give it stats. Because as soon as you do, battle can be had, right?
But you need to just have it statless and describe it as having some way of, you know, getting away or something like that, because you just you can't you can't give somebody a DC because they will hit it.
But you need to just have it statless and describe it as having some way of, you know, getting away or something like that, because you just you can't you can't give somebody a DC because they will hit it.