Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
uh but they say you know something like 17 000 tickets at an average price of 119 that's impressive math and then more solid math one of the dimension 20 podcasts worlds without number has a patreon with thirty thousand eight hundred thirty thousand eight hundred members paying five dollars for roughly 150 000 a month that's coming in right 150k that's also what we're making
uh but they say you know something like 17 000 tickets at an average price of 119 that's impressive math and then more solid math one of the dimension 20 podcasts worlds without number has a patreon with thirty thousand eight hundred thirty thousand eight hundred members paying five dollars for roughly 150 000 a month that's coming in right 150k that's also what we're making
yeah yeah it's very close um yeah so you know and then that it kind of closes with this idea that the game's popularity comes down to community and sort of saying for wizards leaving kind of suggesting that for wizards for for the dnd brand and for those companies that are involved in it it comes down to that community that you can create and the excitement you can create that proves whether it's worth paying for and i thought that was a kind of a neat way to end it uh in this video
yeah yeah it's very close um yeah so you know and then that it kind of closes with this idea that the game's popularity comes down to community and sort of saying for wizards leaving kind of suggesting that for wizards for for the dnd brand and for those companies that are involved in it it comes down to that community that you can create and the excitement you can create that proves whether it's worth paying for and i thought that was a kind of a neat way to end it uh in this video
Yeah. And the idea is if you think of like old timey life, You'd say like, OK, you know, the market, right, that in a traditional town back way when it doesn't matter what your social class is, you'd come to the market or you'd come to the tavern or something like that. You think of like, you know, an old Irish pub or something like that. You know, everybody in town goes there. Right.
Yeah. And the idea is if you think of like old timey life, You'd say like, OK, you know, the market, right, that in a traditional town back way when it doesn't matter what your social class is, you'd come to the market or you'd come to the tavern or something like that. You think of like, you know, an old Irish pub or something like that. You know, everybody in town goes there. Right.
So these third spaces are places where anybody can meet. And what Dave's talking about here, which is a kind of neat idea, is saying, you know, a lot of times we might make fun of like starting in a tavern. But that actually makes a lot of sense because it kind of doesn't matter what your character backstory is. Coming to the tavern makes sense, right?
So these third spaces are places where anybody can meet. And what Dave's talking about here, which is a kind of neat idea, is saying, you know, a lot of times we might make fun of like starting in a tavern. But that actually makes a lot of sense because it kind of doesn't matter what your character backstory is. Coming to the tavern makes sense, right?
Versus if you said you all meet in the castle, the barbarian might say, like, me, the castle, why? And so it's talking about the importance of these sort of places and how they change over time. Like the US had a time when bowling alleys might be the third place or the mall, right? And now my kids are like, the mall? What are you even talking about? uh, cafes they might say would work now. Right.
Versus if you said you all meet in the castle, the barbarian might say, like, me, the castle, why? And so it's talking about the importance of these sort of places and how they change over time. Like the US had a time when bowling alleys might be the third place or the mall, right? And now my kids are like, the mall? What are you even talking about? uh, cafes they might say would work now. Right.
Um, and, and so these places can work as backstory locations that tie people together. Right. What did you all, uh, how has the market been important to all of you as a question you could ask the characters and they would probably be able to answer, right. Or in a more modern game, something like, you know, this cafe where everybody would gather something like that. Um,
Um, and, and so these places can work as backstory locations that tie people together. Right. What did you all, uh, how has the market been important to all of you as a question you could ask the characters and they would probably be able to answer, right. Or in a more modern game, something like, you know, this cafe where everybody would gather something like that. Um,
And so they're world building tools to think of these places, particularly as ways to appeal to many types of characters, even NPCs, and to create interesting plots feeding off of them by thinking through that. You know, these are places where people gather.
And so they're world building tools to think of these places, particularly as ways to appeal to many types of characters, even NPCs, and to create interesting plots feeding off of them by thinking through that. You know, these are places where people gather.
Yep, yep, absolutely. That's one I often turn to whenever my voice starts to stray and I start becoming another NPC, trying to turn it back towards the original. I had a friend who had two old guy voices and they would often cross over and it was fun and we'd all smile when it became voice two, old guy two came into play. Yep.
Yep, yep, absolutely. That's one I often turn to whenever my voice starts to stray and I start becoming another NPC, trying to turn it back towards the original. I had a friend who had two old guy voices and they would often cross over and it was fun and we'd all smile when it became voice two, old guy two came into play. Yep.
Killer will become a different type of term.
Killer will become a different type of term.
Yeah, I love how Jeff tackles weapons and the ideas behind them. So I wholeheartedly endorse it, having not seen it.
Yeah, I love how Jeff tackles weapons and the ideas behind them. So I wholeheartedly endorse it, having not seen it.