Tim Gettys
๐ค SpeakerAppearances Over Time
Podcast Appearances
Like, when we saw the gameplay and all that stuff. I feel like the overwhelming sentiment was like, oh, my God. What the fuck are you doing? Oh, there's going to be these videos every week. And here's the game. And, like, the way they deep dived into it. the impression was like, oh, this isn't going to work. And then people got hands on it, and it was like, this game's surprisingly not bad.
You know? Even going as far as saying, it's a good game. It's a fun game. And then it came out into a world that wasn't looking for that.
You know? Even going as far as saying, it's a good game. It's a fun game. And then it came out into a world that wasn't looking for that.
And so I think next week is going to be that moment for marathon potentially, if Greg is right, where we're going to get that first look. I think the way they present this game is going to be incredibly important because we all look back at Concord and what they should have done. We said it a million times. We've now talked to people, uh,
And so I think next week is going to be that moment for marathon potentially, if Greg is right, where we're going to get that first look. I think the way they present this game is going to be incredibly important because we all look back at Concord and what they should have done. We said it a million times. We've now talked to people, uh,
behind the scenes on this, like, they should have done something more similar to what Apex Legends did. Of let people play the game and let that lead the conversation. It doesn't need to be a shadow drop or any of that stuff. But, like, that... Kongo needs to be a thing of... Word of mouth's not the right word, but, like... It has to come from, I think, the mouths of the community.
behind the scenes on this, like, they should have done something more similar to what Apex Legends did. Of let people play the game and let that lead the conversation. It doesn't need to be a shadow drop or any of that stuff. But, like, that... Kongo needs to be a thing of... Word of mouth's not the right word, but, like... It has to come from, I think, the mouths of the community.
Story number four, Miyazaki promises that the Switch 2 exclusive Duskbloods won't distract from software from single-player games. This comes from Jordan Midler at VGC. Hitotaki Miyazaki has said that the recently announced Switch 2 exclusive Dustbloods doesn't mean FromSoftware is moving away from what they're known for.
Story number four, Miyazaki promises that the Switch 2 exclusive Duskbloods won't distract from software from single-player games. This comes from Jordan Midler at VGC. Hitotaki Miyazaki has said that the recently announced Switch 2 exclusive Dustbloods doesn't mean FromSoftware is moving away from what they're known for.
The Dustbloods, a brand new multiplayer-focused game from FromSoftware, was announced during Wednesday's Nintendo Switch 2 Direct. But now speaking as part of the Nintendo Creators Voice series, Miyazaki explained how the Dustbloods came to be and his interest in the PvPVE.
The Dustbloods, a brand new multiplayer-focused game from FromSoftware, was announced during Wednesday's Nintendo Switch 2 Direct. But now speaking as part of the Nintendo Creators Voice series, Miyazaki explained how the Dustbloods came to be and his interest in the PvPVE.
genre uh he revealed that the dustblood started as an original switch switch game before nintendo approached them about switch 2 quote i've always found the pvpve structure very interesting it allows for a broad range of game design ideas while also letting us leverage our experience of designing challenging enemy encounters however he was quick to reassure fans that from isn't moving away from the style of game that made it the development giant it is today
genre uh he revealed that the dustblood started as an original switch switch game before nintendo approached them about switch 2 quote i've always found the pvpve structure very interesting it allows for a broad range of game design ideas while also letting us leverage our experience of designing challenging enemy encounters however he was quick to reassure fans that from isn't moving away from the style of game that made it the development giant it is today
As a side note, please allow me to address one thing. As previously mentioned, this is an online multiplayer title at its core, but this doesn't mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward.
As a side note, please allow me to address one thing. As previously mentioned, this is an online multiplayer title at its core, but this doesn't mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward.
The Switch 2 version of Elden Ring was also announced, and we still intend to develop single-player-focused games such as this that embrace our more traditional style. The game will also have over a dozen characters to play as. Characters will be customizable. He also explained that the rat creature seen at the end of the trailer will function similarly to the fire keepers in Dark Souls.
The Switch 2 version of Elden Ring was also announced, and we still intend to develop single-player-focused games such as this that embrace our more traditional style. The game will also have over a dozen characters to play as. Characters will be customizable. He also explained that the rat creature seen at the end of the trailer will function similarly to the fire keepers in Dark Souls.
They remain in the hub area, providing the player with advice and guidance. I suppose you could say we're trying to do something a little Nintendo-esque in the spirit of partnership. We tried something cute for a change, although I will say this character is actually an elderly gentleman.
They remain in the hub area, providing the player with advice and guidance. I suppose you could say we're trying to do something a little Nintendo-esque in the spirit of partnership. We tried something cute for a change, although I will say this character is actually an elderly gentleman.
You know, God, I wish we had so much more time to talk about all this stuff. And the beauty is, you're kind of funny. We'll have endless conversations about so many of these things. But it is wild to me how great that Nintendo Direct was and how great the experience of playing the games was at the event we were at.