Tim Sweeney
speaker
640 appearances
1 recordings
1 series
first heard Apr 2025
last heard Apr 2025
Tim Sweeney’s voice in public audio — every appearance, attributed to the second.
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It's just another thing that's happening in the universe.
So that would be interesting, but I think it's ultimately a theological question, and because it's no longer cool to deal with theology as part of science, there's not been much work on that. You can't publish results on those topics in a respected physics journal, so I think that's kind of been set aside.
But it's interesting to note that the laws of quantum mechanics themselves have a place for God or souls or whatever external source of input you might want to attach to such a thing.
And that there's this idea of quantum wave function collapse, that when we look at a quantum system evolving in perfect superposition of many possibilities and you go to observe it, you actually just see a specific possibility. In the multi-slit experiment, the light ultimately ends up being observed going through one slit or the other.
And that's a place where there's this random number being injected into everything around us. trillions of trillions of trillions of times per second in everything we're observing. And if you want to attach some external input, well, there's a place.
Yeah, it's funny. In that area, we know nothing more than cavemen knew whatsoever. We know the laws of quantum mechanics, and we have computers that may be soon more advanced than we are. But we just don't have any answers to the fundamental questions about life, the universe, and everything.
Well, I think the technology is coming. And then there's a human question of should we go that far?
Certainly as a game developer ourselves, Epic doesn't aspire to that. We make fun games. And the ultimate manifestation that we found is fun games that people play together to have fun in between work and the other things in their real lives.
But as the simulations get more and more realistic and the capabilities become more and more real, I think we have to ask ourselves some hard questions about how should humanity operate in that space? What are the limits that we should go to and what are the limits we should set?
Yeah. You know, I think the thing to appreciate is, like, game developers have just generally been on the good-spirited side of things. If you look at the worst things that people do in popular video games today, it's like, what, Uraba Bank and GTA? It's clearly fictional and all and fun and not serious and over the top. You know...
I think, yeah, as things get more realistic, especially simulation of humans, yeah, there are some hard questions that will have to be answered there. But I think the thing that all game developers need to remember is we're here to make people's lives better by entertaining them, providing them with fun and a diversion from other things and being a part of
of their lives and not not trying to be too big or too being too much and not trying to provide an alternate to reality but to just provide a fun source of entertainment like the many other things that people do uh do for fun so uh you've spoken like i mentioned about the metaverse for many years let's step back what is the metaverse and speaking of fun uh you know fortnite
You know, the metaverse is an idea whose stock price goes up and down depending on who says what on what day. And some have an ability to drive it way down by opening their mouths. But ultimately, this is about multiplayer social gaming experiences. You and your friends getting together in a 3D world and having fun together in any way you want.
If you're playing Fortnite Battle Royale, in my view, that is capturing the essence of the metaverse.
And especially in Fortnite, when we got Sony on board so that all players on all platforms in Fortnite could play together, could voice chat together, and could be part of a single game experience, it really took on a new nature, which was not just like a multiplayer game with heritage from Doom, but also a true social experience between you and your friends.
And Fortnite Battle Royale is just one manifestation of that. Another one is like Rec Room VR, where you're standing around in VR with friends playing billiards or shooting hoops or doing other light entertainment things.
I think every game that has a huge number of players who play together socially as part of their entertainment lives, I think is really getting at the core essence of the aspiration for the metaverse. And we're still in the very early days of it. I was on the internet in 1992 or so, and it was a pretty bare-bones thing.
I think when we look back at the state of gaming today, we'll realize that there's a lot further to go to get to the ultimate version of it. But I think it's all on track, and I think
It was the time we released Fortnite Battle Royale and started playing together all of the people at Epic and Squads and experiencing that world that we realized that this trend was afoot and that we needed to do everything we could to bring in other creators so that anybody could pile on to the work we were doing by creating their own worlds through Fortnite Creative and UEFN and
and creating more games and more genres that people could play and ever expanding the repertoire of fun.
Showing 321–340 of 640 · page 17 of 32
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