Tim Sweeney

speaker
640 appearances 1 recordings 1 series first heard Apr 2025 last heard Apr 2025

Tim Sweeney’s voice in public audio — every appearance, attributed to the second.

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And it's this old guard of leadership who is clinging to these old policies, turning themselves into the enemy of every developer, every regulator. And I think it's ultimately massively to their detriment. And I can't wait for a new generation to come in and paint a bright path to the future.
Epic was an awesome partner to Apple for more than a decade of demos and partnership and technology usage together. And we did amazing things together. I'd love nothing more than to have that Apple partnership. Bringing back Steve Wozniak's original views, the Apple II was such an amazing thing. It's a completely open platform.
The manual to the Apple II included a listing for all the ROMs, the source code to the ROMs, so you could understand exactly what was happening there and you could learn from it. It included a hardware schematic of the entire computer, so you could learn how to make a peripheral and plug it in in an open ecosystem. And that's the awesome Apple.
That company would be the best company in the world again. I think the current one It's just on the wrong side of history and needs to change.
Sure, yeah. I think one of the reasons that people characterize the Epic Games launcher as clunky is because the Epic Games launcher is clunky. And we need to improve this. There's a lot of work going on there, and I wish we'd gotten better at addressing quality of life features and prioritize them above all of the other features.
Because Steam has 15 years of built up work by many of the best programmers in the whole industry working on that. A much larger team working on Steam and a lot more time working on it. And so we've had to make a lot of prioritization decisions about what do we support with the Epic Games Store and when.
A lot of the time, it's been supporting commercial features like merchandising, offering multiple versions of a game for sale, and offering upgrades from the regular edition to the deluxe edition and other things that partners work. And other priorities have been quality of life and launcher load times and other things. And we've not put enough emphasis on the quality of life features.
We've recognized this very clearly multiple times, and we've gone through multiple refactorings. But that's definitely been a disappointment to us and to a lot of users. And I think one thing it took us a while to realize was it's non-uniform. Depending on your proximity to a CDN and the size of your game collection, it can be either awesome or really clunky.
And the users for whom it's really clunky are the people like... I think they're a large part of the complaints.
Yeah, and, you know, one of the criticisms of Epic Games Store from the beginning was you don't have all of the features of Steam. But we very much don't want to have all of the features of Steam. Like, Steam has forums dedicated to your game. And, like, we decide we don't want to create forums.
And our partners, when we talked to them, generally didn't want us to create Epic Games Store forums for their games because there's already... you know, channels that they prefer to them. There's social media and a number of platforms, and there's Reddit, and there's lots of places for gamers to discuss their game, and they prefer those discussions to be there.
And so it's very much not our goal to mimic everything in Steam, but we do want to have all of the convenience features that makes it as easy and fun to use as Steam. So there's a long journey ahead. But we continue to reinvest in it, and we're working to build a multi-billion dollar business there and think we'll succeed.
Artie at the Epic Games Store supports an immense amount of Epic Games commerce and Fortnite on PC, now on Android and iOS in the European Union too. So it's a forever facet of the industry, and we are never losing heart in it.
At some point, I really feel that the benefits of the Epic Games approach are going to outweigh the benefits of the Steam approach, especially as gaming becomes multi-platform. One of the things that really sucks for all gamers is that You have a lot of friends in the real world. Everyone has different platforms.
Your Steam friends aren't connected to your Xbox friends, and they're not connected to your PlayStation friends or your Nintendo friends. And so you're very much bottling up PC gaming into a hardcore group of PC-only folks and making all the other aspects of it difficult. A lot of games have flocked towards Discord, which...
is a mess in itself, because now your Steam name is not your Discord name, and that's not your PlayStation name, and so now you have two people in a game, and they have four different identities, and that sucks.
Our aim for that is, with Epic Online Services and the social systems that we built for Fortnite opened up to all developers to have cross-platform social features be super easy and free for all developers. This is not something we're trying to gatekeep or rent-seek on or lock people into. It's just a way that we're making social gaming easier for everybody.
As more and more games follow the Fortnite approach of being multi-platform, especially multiplayer games, Metcalfe's always a very real phenomena in the industry. It's the thing that's upending some games and causing growth in other games. It is the number one trend for pervading the world of gaming today. And it says that, you know, your game is...
Quadratically more valuable the more percentage of a user's real-world friends they can connect to. Your game vastly benefits by connecting all of its players together and not segregating them off into different online platform populations and so on. And so I think the future trend is in that direction. I wish Valve had opened up Steamworks to just work on all platforms.
They could have easily done it. We did it. But they seem to be using it as a lever to keep people locked into the Steam PC game store. That's going to be a long-running battle, because there's always a very toxic group of Steam users. They even created an entire subreddit dedicated to criticizing Epic on our store.
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