Victor Riparbelli
speaker
720 appearances
2 recordings
1 series
first heard Jul 2026
last heard 28 Jul
Victor Riparbelli’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 2 in all, peaking in Jul 2026 with 2.
Appearances
So the cost in dollars of creating content is going to be very low.
The cost in time is going to be very low.
And the time and skill required to create video is going to be very low.
And I think that's the bits up until now.
I think that's the market we're in right now where anyone can go on the internet, they can prompt something in a few minutes, and they can produce something that's very, very high quality.
And that changes, like, the...
So when I moved to London in 2016, VR and AR was like the hype cycle at the time.
The Oculus headset just came out and I was very enthralled by all this tech.
And I actually thought I was going to start a VR company.
So I spent a lot of time just like meeting researchers, meeting companies.
I worked as kind of like a freelance consultant to some big companies and what they should do with VR and AR.
And I kind of pretty quickly came to the conclusion that outside of the headset being very clunky as a barrier for VR adoption, the other thing that was a big problem was that creating content for VR is very expensive, you know?
because basically what you're doing is you're building a computer game.
And that comes at a very high cost, even compared to video production.
So I kind of started to have this interest in how can we make content creation easier?
That took me down a path of things like volumetric capture, which is you have like a lot of cameras in an array around you.
You go in and you do a performance and you get a 3D asset out of that.
You could port into VR.
That was interesting.
I was part of setting up a studio for this in London.
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