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Changing Academic Life

Katherine Isbister on finding your fit, being productive 8-5 and praising yourself

18 Aug 2016

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Katherine Isbister  is a full Professor in the Department of Computational Media at the University of California, Santa Cruz, where she is a core faculty member in the Center for Games and Playable Media. Katherine talks about her experiences working on the west and east coasts of the US, and in Japan, Denmark and Sweden, and working in industry and academia. She talks about the importance of fit, being an interdisciplinary researcher, and how she lives out her commitment to work life balance.“Reflect on your productivity and praise yourself”“Make sure you’re having fun with your research practice”She talks about (times approximate) …01:05 Challenges finding a PhD topic06:10 Post-doc experiences in Japan and dealing with cultural challenges09:00 Moving to work in a start up in industry, teaching a class at Stanford on the side, and teaching becoming appealing13:45 Applying for academic jobs, moving to upstate New York, writing a book16:10 Experience of the tenure process and having wonderful mentors19:00 Moving to Denmark and dealing with cultural fit and family issues23:20 Having a baby during the tenure process26:20 Love of writing papers, wordsmithing, writing tips29:10 Dealing with different cultural contexts and politics and having a critical mass of people around you31:30 Challenges of being an interdisciplinary researcher with broad ideas, the value of mentorship, and looking for closure when things don't feel right34:25 Setting strict boundaries on family time, learning to work within 8-5 and trade-offs38:05 Week end review, trouble shooting, praising yourself and planning the next week40:35 Challenges talking to people about how many hours you work43:50 Final reflections45:30 EndFinal notes:Clifford Nass https://scholar.google.com/citations?user=2trZ2IYAAAAJLaurence G. Boldt, Zen and the art of making a living, Penguin 2009. Latest book: Isbister, K., How Games Move Us: Emotions by Design. MIT Press, 2016. https://mitpress.mit.edu/books/how-games-move-us

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