Game over for discs
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What is the introduction and who are the hosts of the episode?
Welcome to FortechSake, a podcast where we absolutely take sides when it comes to a genocide, and that side is against Against. We are also very happy to declare that for TechSake is an apartheid free zone. This is something that anyone can sign up to. We will share some details on that later on when we're doing our recommendations. But for now, we are your hosts, Elaine Burke. And Kelly Early. And how are you, Kelly? It's been a while since I last spoke to you because I've been away.
Be fair, it's actually been a week, but it probably feels a lot longer to you, too because you've had some enrichment and stimulation beyond your desk. Whereas for me, it's I've been going through the motions.
Well, you've been uh holding up the for TechSake force while I was off. So thank you for that. And something very, very exciting has happened to you.
I am one of the very lucky few people in Ireland who has gotten their hands on a steam machine. So I haven't had a whole lot of time to play it because I only arrived yesterday evening and I was in the middle of Putting a lot of IKEA furniture together. So I'm looking forward to spending my whole weekend steaming, as you said.
All steam ahead.
Yeah. I don't drink so I haven't been steaming all weekend in a long time. But um I'm very excited for the weekend to get a proper run at it. And um I'll touch on it a little bit in today's episode, but you won't hear my full thoughts till the end of next week's episode.
when you've had a proper chance and a proper go at it. That's fair. That's that's the only way to do a fair review. But yeah, this was a great opportunity because we've been talking about some of the stuff that's been going on in gaming off mic and you're very much more involved in that world than I am. And there's there's a lot. There's a lot happening that's um not great.
Yeah.
How does Kelly’s new Steam Machine influence the discussion on disc‑less gaming?
Absolutely. I mean, we have a lot of listeners from all different backgrounds where there's naturally a crossover with people who play games because everyone here is a nerd. But that doesn't mean that necessarily everyone understands the current gaming landscape. So I suppose we can do a quick run through of what that looks like right now, just for those who aren't aware. I mean this probably isn't news to people that there's three big console makers that most parents or non-gamers might be familiar with. I know there's a lot of parent gamers now, uh aged millennials, but
have to draw the aged in there. That's harsh now.
I'm on the young millennials side.
Older millennials, I've heard that as well. Yeah.
I'm ambiguous. It's like I'm I'm Gen Z passing. Um so yeah, you have Microsoft who make the Xbox, Sony, who make the PlayStation, and then Nintendo who have made the Game Boy and the Wii, and then also their current uh console, which is the Switch. So since 2000 or the early 2000s, the game and landscape has become a lot more competitive. These different companies are trying to outdo each other and bring in new tech. Along the way, and some of this has been good. You have online gaming and you have like the development of wireless peripherals, controllers, headsets, keyboards, like that kind of stuff. Um, VR has been brought into gaming, and as I've previously said on this podcast, it's so fun. And then, like most people who play games know that.
things are the like storytelling is way, way, way better. Like so many games now feel like movies.
You can see there's now like kind of um a bit of an overlap even between the two industries in terms of their creatives and storytellers and stuff like that. And I think the biggest version of that is the Last of Us TV series, where you have the actual writer from the game is involved in the production of the TV series. It's very faithful to the game because that was a really deep storytelling game and it's seen as probably the most successful transfer from one meeting. medium to the other, but also shows that that's the level of storytelling you can get in a videoed game and it's tremendous like
Yeah, a hundred percent. When I was a kid on PlayStation Two, there was such a trend of TV shows slash movies to games.
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Chapters
7 chapters
1
What is the introduction and who are the hosts of the episode?
0:07–1:58
2
How does Kelly’s new Steam Machine influence the discussion on disc‑less gaming?
1:58–8:04
3
What are the current trends in console hardware and game storytelling?
8:04–15:22
4
How are subscription models and digital storefronts affecting game ownership?
15:22–24:07
5
What impact will GTA VI’s disc‑less launch have on the industry?
24:07–32:04
6
How is cloud gaming reshaping player access and resale markets?
32:04–40:22
7
What legal challenges surround digital licenses and consumer rights?
40:22–42:16