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Planet Money

BOARD GAMES 3: What’s in a name?

22 Jan 2026

Transcription

Chapter 1: What is the main topic discussed in this episode?

1.195 - 20.706 Kenny Malone

This is Planet Money from NPR. Legend has it, there was a Canadian couple in the 1950s who liked to play this game called yacht. They owned a yacht. They play the game on their yacht. But as far as I could tell, that is all the yacht involved in this game called yacht.

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20.787 - 34.835 Erika Barris

Yes. Yacht was a dice game. You roll a bunch of dice. You try to make sets and pairs and whatnot. And apparently, friends of the Canadian yachters were like, this yacht game rules. You should publish it. Make some money. Maybe buy another yacht.

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35.075 - 62.835 Kenny Malone

Yeah, why not? And so the unnamed Canadian sold the game idea to a game entrepreneur who then made the very wise decision to not sell the game as Yacht. He changed the name, of course, to Yahtzee. Yahtzee! Nobody's going to buy and yell Yacht. Come on. And we share this little tale because a good title or a bad title will absolutely sink a really great game.

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63.417 - 73.985 Kenny Malone

That was the very serious warning we got previously on Planet Money Makes a Board Game. Let's catch everyone up real quick. We're making a game.

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74.285 - 85.396 Erika Barris

We have partnered with the game company Exploding Kittens to try and design a game inspired by the Nobel Prize winning economics paper, The Market for Lemons.

85.797 - 99.951 Kenny Malone

That paper is literally about asymmetric information in the market for used cars. But broadly, it's about how making deals when one side knows more than the other causes chaos, distrust, and ultimately destroys a market.

99.931 - 116.11 Erika Barris

In our game version, players have hands of cards and they're offering each other deals, trying to get the best cards. But they can trick their friends into accepting terrible cards because asymmetric information. You only ever have to show part of the deal.

116.41 - 141.926 Kenny Malone

We chose to make a mass appeal party game that sneakily brings the economics, the partial information, the mounting distrust, the spiral into joyful chaos. Instead of a complex, hardcore, nerdy economics game. And that is because we're hoping that this game can be our Trojan horse into reporting and learning from inside a world that no other Planet Money project has gone.

142.386 - 145.952 Kenny Malone

The real shelves at real big box retail stores.

Chapter 2: Why is choosing a game name so important?

231.825 - 236.009 Erika Barris

We are surprised to learn how unscientific that process can be.

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236.029 - 254.627 Kenny Malone

Plus, by the end of the episode, we will have a name and a theme. And we have saved some spots in our deck of cards for you all, you listeners. Your ideas will end up illustrated and part of the Planet Money game. Imagine rubbing that in your friend's face as a game night. Stay tuned.

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262.673 - 283.5 Kenny Malone

Okay, we are on a mission to use the Planet Money game to crack open next-tier access to the world of big box retail. Imagine getting inside the real Shark Tank rooms where a single pitch could result in the shipping containers full of game orders. But the problem was...

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283.48 - 297.779 Erika Barris

What really was the Planet Money game? We had a prototype and we'd collectively done thousands of hours of playtesting, which you all helped us with. Thank you very much. But really, all we had to show for it was a set of rules.

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298.079 - 317.604 Kenny Malone

Yeah, I mean, to be clear, we're proud of those rules. They explain a card game that is subtly complex and even more subtly sprinkles in our big asymmetric information economics idea. But it's true. This was not yet a product that you could put on a shelf at Walmart or Target.

317.884 - 336.927 Erika Barris

But apparently, this is how Exploding Kittens works. During the prototyping phase, they seemed 0% concerned with the theme of our game. Like, they didn't worry about the pictures on the cards, about whether our players should imagine they were used car sellers or fruit vendors running a literal market for lemons.

336.907 - 348.383 Kenny Malone

No, their strategy was the game should work without any of that, and only then do we start thinking about theming and naming. And then one day, we got word.

348.523 - 351.647 Alon Lee

Okay, so let's talk about... It was time.

351.687 - 358.557 Kenny Malone

Yeah, so just to be clear, we're preparing for the highest stakes part of this entire process? Is that what we're about to do?

Chapter 3: What challenges did the team face in naming the game?

471.737 - 481.648 Erika Barris

And oh, it's none of those things. Bummer. Out. Not getting it. I don't know if I fully buy this, but welcome to the world of choosing a name and a theme for Big Box.

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481.768 - 498.427 Kenny Malone

Yeah, because we were not just choosing something that would appeal to a potential customer. We were choosing something that Walmart and Target think will appeal to the potential customer. After all, they are the ones who will decide whether to order and carry the Planet Money game.

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498.868 - 514.365 Erika Barris

And now, in that highest stakes part of the process meeting, Exploding Kittens was about to show us some potential themes and names that they think might get us on the shelf. Get ready for... Oop, sharing is not turned on. Hold on, let me hit allow. I think I... Got it.

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514.546 - 529.065 Erika Barris

Stephanie Pesta is in charge of the art and design part of this process, and she was ready to present us with three possible names and themes. But first, she wanted to share a bit about how her team takes a prototype like ours and starts to find a name and theme.

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529.045 - 545.552 Stephanie Pesta

So the way the art team works is we'll play the game to get a general understanding of like the emotions you feel as like you go through the core gameplay mechanics. And for this one, what we really loved was the training aspect, right? That's where the tension is. That's where the excitement is.

545.532 - 568.975 Kenny Malone

Yeah. So remember, in our game, the players take turns entertaining deals from the other players. That deal might include great cards or terrible cards or mediocre cards or all of those things. But because you only have to show one of the cards, it turns the straightforward market into a chaos pit of distrust and betrayal and often shouting. I feel like we've shouted at each other a bit.

569.157 - 569.477 Kenny Malone

A little.

569.918 - 584.156 Stephanie Pesta

And we really wanted to jump off of that feeling, those cards and the excitement of like trading something that could be really funny, but also really exciting to have. So we thought about people who trade a lot and we're like, oh, my gosh, sports trading.

584.617 - 591.486 Erika Barris

Sports trading. You could imagine each of our players is a sports agent or a team trading and acquiring good and bad athletes.

Chapter 4: How does the game mechanic relate to asymmetric information?

697.238 - 708.03 Stephanie Pesta

To be the best salesman, characters can be stock traders, car salesmen, street vendors and other famous deal traders. But imagine it's cats instead of people exploding kittens. Let's bring animals into it.

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708.29 - 724.208 Kenny Malone

It is dawning on us that we clearly have entered, I guess we'll call it the art of game selling. Like will cats in suits sell better than ketchup bottles with crowns? But we have no idea. How are we supposed to know this?

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724.441 - 739.632 Stephanie Pesta

Yeah, you know, this is really the explorational phase. So right now, this part of the process is a lot of like seeing what sticks. Like this one feels right. This one will really, really, really work in retail. We're kind of looking to capture that feeling.

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740.287 - 754.761 Erika Barris

feels right, what sticks, these are not metrics that work with our econ data brains. It's like when someone tries to give you a recipe and they just say, oh, you'll know when it's done. Like, no, tell me how long and at what temperature and what order the things go in.

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755.162 - 771.322 Kenny Malone

Yes, that is maddening. I do hate that. But exploding kittens say this is the method that works for them. It's better, they say, for them than like a formal corporate focus group situation where you might drown in too much data. Sounds like a good problem to me.

771.943 - 784.688 Kenny Malone

But apparently their process is to now just let these three ideas sit and see if anything ends up like one of those earworm songs that you just cannot stop thinking about. And that's it.

784.949 - 787.033 Erika Barris

That is pretty much where we left the meeting.

787.115 - 794.29 Kenny Malone

Thank you for all the work you've put into this. I'm so excited to see more. And our reactions are, if we're not giving you the reactions you want, it's just because we don't know what we're doing.

794.31 - 795.031 Erika Barris

This is great.

Chapter 5: What themes and names were proposed for the game?

926.665 - 932.361 Erika Barris

When you get close, does our game very quickly pique the customer's curiosity somehow?

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932.965 - 951.565 Kenny Malone

And here, amidst all the trust your gut, use the force Luke stuff, Jamie brings us a sweet, sweet numerical oasis because she says we can try to reason through this a bit. So what will pique a big box customer's curiosity? Well, who is that customer, we should ask?

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951.68 - 969.667 Jamie Wolanski

The number one consumer that walks into these big boxes are generally millennial women, probably who are owning the household purchasing dollars, who are between the ages of 28 and 44. So that's your core customer.

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969.987 - 975.095 Kenny Malone

Our core customer is, it is basically you, Erica. You are the core customer. It's me.

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975.155 - 976.978 Jamie Wolanski

I feel seen. Yep, that's me.

976.998 - 979.341 Kenny Malone

Age-wise, at least, it's also me a little bit.

979.422 - 992.439 Jamie Wolanski

So there is data supporting the fact that people go into a big box retailer to buy games for two reasons. One, for game night that night with their friends or family.

992.46 - 993.14 Kenny Malone

Game night that night?

993.201 - 993.721 Jamie Wolanski

That night.

Chapter 6: How does the target audience influence game naming?

1131.382 - 1139.132 Erika Barris

Or maybe you were one of the millions of 80s kids traumatized by NBC's Unsolved Mysteries.

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1140.513 - 1164.684 Kenny Malone

Is Bigfoot real? An elaborate ongoing hoax. We wanted to believe in the 80s and 90s. And look, maybe we're just grasping for logic inside this wild exploding kittens process. But if the core customers walking into Big Box are millennials, we could do worse than picking a theme and a name that might cut to their 80s and 90s hearts.

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1165.145 - 1176.117 Erika Barris

It all comes down to three feet and three seconds inside a store. A gut reaction to a name and a theme. So what would Jamie's gut reaction be to ours?

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1177.139 - 1181.969 Kenny Malone

Okay, so here's what we in Exploding Kittens are thinking. Erica?

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1182.33 - 1185.015 Erika Barris

It's going to be called, sell me a Sasquatch.

1187.24 - 1192.05 Jamie Wolanski

Sell me a Sasquatch? Yeah. Okay.

1192.3 - 1205.048 Kenny Malone

Listening back, it does sound a little like Jamie hates this idea, but her face does not say that. She seems unsure, not hateful. Just, like, let me process this. She's a thinker. Let me do this again.

1205.429 - 1213.099 Jamie Wolanski

Sell me a Sasquatch! Sell me a Sasquatch! Is it cute? We don't know how cute it is yet, do we? It's cute.

1213.34 - 1226.656 Kenny Malone

It's very cute. It's very cute. Yes. In fact, Exploding Kittens had mocked up some cover art. So picture a vending machine and jammed inside, pressed up against the glass, is a very sweet, very cute Sasquatch.

Chapter 7: What insights did the game consultant provide?

1316.726 - 1318.008 Jamie Wolanski

This is great. This is great.

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1318.468 - 1328.944 Kenny Malone

We were feeling about as good as we could possibly feel about cracking our name and our theme and turning our yacht into a Yahtzee. And that is when.

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1329.705 - 1335.536 Alon Lee

So let's let's talk about what we all kind of agreed on a few months ago, which was sell me a Sasquatch.

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1335.956 - 1339.843 Kenny Malone

Ilan Lee and Thor Ritz from Exploding Kittens called another meeting.

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1340.525 - 1355.67 Alon Lee

I still really love that name and that theme. We ran into a problem with mostly with the international teams. What? They don't know what a Sasquatch is. Hold on. Hold on.

1355.79 - 1367.704 Erika Barris

They don't have Sasquatches in Europe. They do not have Sasquatches in Europe, he says. How much of our, like, what are we expecting, like, the international audience to buy? Like, you know.

1368.105 - 1372.51 Alon Lee

Yeah. It's typically about 20% of sales.

1372.53 - 1372.951 Erika Barris

Okay.

1373.391 - 1384.255 Alon Lee

No, that's not nothing. Are you sure they don't know about the Yeti? I mean, I'm not sure they don't know about the Yeti, but sell me a Yeti. No, no, no. Didn't roll off as well.

Chapter 8: What was the final decision on the game name and theme?

1528.36 - 1534.748 Erika Barris

And then the game where you imagine being a horrible therapist has been doing well in Germany.

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1534.778 - 1539.664 Yuri Hoste

And there are several other markets where it doesn't perform as well yet. Interesting.

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1539.924 - 1544.069 Kenny Malone

Obviously, Austria is where Freud is from. You know, therapy, Freud.

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1544.349 - 1557.765 Yuri Hoste

It's funny that you mentioned that because I think within two weeks of us announcing the launch, we were contacted by the Freud Museum asking if they could sell it in their gift shop. Yeah.

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1559.247 - 1567.907 Erika Barris

But, okay, the now-untitled Planet Money game, is it really worth rethinking the whole name for Europe?

1567.927 - 1571.916 Kenny Malone

Well, Yuri says there is reason to take this seriously.

1572.317 - 1594.277 Yuri Hoste

So I think overall our expectations are quite high. Oh. In Germany, there's this game fair called Spiel. It takes place every year in Essen. Gigantic. Exactly. So we did have the game there this year in October, and it was actually quite well received.

1594.337 - 1598.865 Kenny Malone

All right. We're not throwing anything at each other with this game. So are the Italians and Spaniards going to not like it?

1599.266 - 1600.087 Yuri Hoste

No, I think they'll be fine.

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