Who is the $1,059 Steam VR headset for?
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What is the VergeCast’s opening rundown and why does the episode start with a news roundup?
Welcome to The VergeCast, the flagship podcast of One Pound VR Headsets. I'm Sean Hollister, and today we're talking Steam Frame with CNET Scott Stein. He's a friend, and both of us have reviewed VR headsets going all the way back to the original Oculus Rift. We were two of the first journalists to play with it, and now we've been reviewing Valve's new Steam Frame. Today we're going to give you the rundown, but I also wanted Scott on to talk about what a Valve headsets like to review. Because this one feels a bit unfinished. But first, here's what's happening on the verge today. This is 90 Seconds of the Verge for Monday, September 14th, 2026. time for AI companies to slow down, all of a sudden a lot of people who stand to make a lot of money from AI think so.
OpenAI CEO Sam Altman says we should slow down. Anthropic says we should bump the brakes, even Elon Musk agrees. Microsoft suddenly saying people matter more than AI, that's a quote, and publishing a 37 page code of conduct. It's not clear whether they're actually scared for humanity or just their liability after the next big AI hack, or if they're just trying to avoid regulation by making a show of regulating themselves. But you know who thinks we shouldn't slow down at all? Donald Trump and the Chinese government, who both seem to be enjoying the arms race. Speaking of AI, cars can now tell if you're armed. Terence O'Brien has the story of the Waymo Robo Taxi that called the cops after its riders reportedly stuck a ghost gun into their Google car in San Francisco.
And Andy Hawkins explains how your own car is probably selling your data too. And speaking of selling your data, LG has finally responded to the allegations that its TVs are spying on you. It says its TVs do not continuously record or transmit user conversations, but that continuously is doing a lot of work. You can read more at the verge dot com, and that's ninety seconds on the verge for Monday, September 14th, 2026.
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Scott, welcome to the VergeCast. Hey, thank you, Sean. It's good to be on here. Ah, this is like a reunion seeing you again.
It's been a bit. We we we uh Scott and I, I think I may have just mentioned we spent a lot of time playing with VR headsets together over the years. And this one is something that I I don't think I expected. This is the steam frame, and and and and if you're watching a video of this, this is the steam frame uh with an Arcturus Vision cab right the front. We both got them up here. Uh and this is a VR headset from Valve that's not exactly just a VR headset. Can you tell me the basics a little bit?
Sure. So Valve has made VR headsets before. They were they were uh partners basically with HTC Vive. If you know VR history all the way back when the Oculus Rift launched, they have had Steam VR. But what they're announcing here is in one sense, if you look at this, it's like a meta quest. This is a standalone VR headset that Valve is making at long last. But in the other sense, the frame, which is an interesting name.
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Chapters
6 chapters
1
What is the VergeCast’s opening rundown and why does the episode start with a news roundup?
0:02–8:37
2
How do Sean and Scott introduce the Steam Frame and explain what makes it different from previous Valve headsets?
8:37–17:15
3
What are the Steam Frame’s hardware specs, storage options, and price compared to the Valve Index and Meta Quest?
17:15–23:17
4
How does the Steam Frame combine standalone gaming, PC streaming, and a Linux desktop environment?
23:17–30:19
5
What unique UI features (laser‑mouse controller, pass‑through, floating windows, and spatial audio) does the Steam Frame offer?
30:19–39:46
6
Which bugs and reliability issues did the reviewers encounter while testing the Steam Frame?
39:46–44:28