Wardenwood
place
2 mentions
2 recordings
first heard Aug 2024
last heard Sep 2024
±0 this week
Wilderness settlement referenced as the refugees’ home town
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Moments
newest first · ▶ plays the momentMike SheaThe Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish · Return to Bittermold Keep – Shadowdark Gloaming Session 43... · 11:25 · Sep 2024
…So we have the remaining knights of Mugdalblub, which are a druid and a mage, I think, are the two knights of Mugdalblub that are left. We have Titania and her fey artifact hunters. We have the refugees of the town. What was the name of the town? Curse scroll one here. I forget it. Wardenwood. The refugees of Wardenwood. Another loose end. Let me get rid of…
Mike SheaThe Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish · Return to the Gloaming – Shadowdark Gloaming Session 40 La... · 17:09 · Aug 2024
…We have, I definitely want to put a beholder on there because I want them to like wander around and face a beholder. That sounds fun. Knights. Plus Demons of St. Yidris. That's a good one. Refugees of Bitter... What's it called? Wardenwood. Mugdalfolk. And they could be either passive or aggressive. Knights of Mugdalfolk. Very dangerous.…
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